STOP ruining the image clarity. Game is too blurry and has far too much pop-in

I think it’s about high time somebody posted a topic about this; not another textures bugged too blurry bug, but sincerely how the game is disgusting to look at because image clarity has dived into the floor. The ground crawls 10m in front of you. For most anti-aliasing settings available like TAA it’s like somebody coming over smearing vaseline over the screen. Its really no wonder why people have a hard time spotting each other.

Heres the thing, SSAA 4x is not a good option due to enormous performance impact, but it is essentially the only option. Sure you can set SSAA 2x but aliasing will be there.

But even when you have the best image clarity settings for your liking (btw setting postfx sharpness high is essential) the game has obvious and terrible pop in. Grass pops in, ground clutter wriggles and the terrain, even substantial hills, pop in. This is especially worse on remastered maps like Abandoned Factory.

The ray tracing was icing on the cake, because you’d still playing the same blurry popping-in game with worse fps, if anything, even blurrier if you need to upscale. What should’ve been ray traced is audio as its far more accessible, with less performance impact but fixes a ton of issues plaguing the audio. But I digress.

Looking at Youtube footage from 2017 (from people who had max settings enabled), despite compressed, the graphics looked sharp. There is no blurriness, you can see through bushes and trees just fine. The map doesnt wriggle and pop in horrendously, it was FINE.
This game used to have MSAA 2x and 4x as options in the launcher and a arguably better TAA called TAA HQ. Those are gone as options. Hell, today War Thunder on Linux has even less options to choose from (no FSR) but at least it doesn’t stutter with SSAA 4x unlike on Windows.

I hope I’m not the only one noticing this trend. Huge lack of options available, game keeps getting harder to spot people while graphic updates are meaningless if everything crawls and pops in.

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Never had this problem and I don’t see screenshots.


This is with FXAA on the DX11 renderer.
I’d use Intel’s option on DX12 if I was on DX12.
Never used SSAA and never will, it’s a rather pointless thing.

Blur has never been a thing, and as you can see from the screenshot provided there is no blur.

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go into the test drive rn and look at something 300m away, everything smears together

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No offense, and to clarify, but that looks terrible because it is aliasing. It will be even worse in motion in battle. I tried FXAA and it shimmers, not even worth using. Your only other option is to use blurry options.

If you want screenshots, this is TAA vs SSAA 4x
Forums scaling it down to 1920x1080 doesn’t help.


And for what its worth, heres an example of the pop-in. Tiny limits but what can you do.
pop_compressed

2 Likes

this is exactly the problem with Temporal AA. they’re not necessarily apparent in screenshots as those are mostly stationary.

its an issue with the entire game industry currently. Devs dont want to spend the time optimizing their games properly and instead opt for something like TAA, making everything look nice and smooth at the cost of clarity

There’s lots of videos on youtube explaining how its Bad. unfortunately its just the easiest option.

i think its most visible when flying over water for example or other high contrast scenarios. Grass is another one.

now tbf, its not that bad in war thunder when it comes to ghosting and there’s still FXAA which is decent but also not as accurate as MSAA

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the blur starts at the average range you fight people at its ridiculous

As I said, you don’t use that anti-aliasing.
You use Intel’s option, or you use improved FXAA.
Since MSAA was never added to War Thunder.

I hope forum didn’t compress it too badly again, but this is what I was talking about with ‘remastered’ maps like Abandoned Factory. This is max settings, SSAA 4x. its like theres a forcefield of quality, a max setting inside and ULQ outside. The rubble on the floor does the same as the small gif I posted. Its very jarring and ruins the point of beautifying the game. I might as well just play ULQ.

Also, If we’re talking numbers…

80-110 fps 2560x1440 on a 7900XTX for this. For the game to at least look sharp.

RX 6800M / 6750XT on 2560x1440 or 2560x1600? forget 4x, you might get away with halving the SSAA in config but it’ll still be pretty aliased. All other options are really blurry.

AA like MSAA are way overdue in this game, along with not having broken LOD.

DAM that looks good, lucky you get graphics settings unlike console players (they completely removed the graphics tab for us)

FXAA is outdated, blurry and aliased. It looks especially worse in motion because it blurs and jitters.

XeSS, DLSS and FSR is upscaling, you’re playing at a tiny resolution, e.g.: 600p or 728p upscaled to 1080p. It’s good intentions on paper but its implementation is entirely up to per game, which the likes of UE5 game studios love to abuse as the only way to play because 0 optimisation.

However, this is multiplayer. Theres a reason nobody recommends upscaling for multiplayers. It will look dithered, blurry and ugly, things that will hinder you. I tried FSR anti aliasing on windows and it’s far too blurry.
Also if its AI upscaling, it could just as easily create imaginary enemies for a split second, like if you played with motion interpolation.

The only choices you have in this game is to suck it up, or have strong enough pc to run good enough SSAA, or a very high PPI screen like 16" 2560x1600 with minor SSAA applied.

XeSS, DLSS, and FSR have native resolution modes, which you should’ve known about before the post.
Instead of upscaling it just adds the anti-aliasing portion of the technology.

There’s a reason I recommended XeSS, DLSS is a good second option.
FSR should be avoided.

Which is very blurry and also doesn’t exist on linux.

Yes the blurriness really sucks it goes in and out your vehicle looks good whille playing a match others are blurry ,Then sometimes it looks good the whole match it needs to be fixed on there end .Never had this problem before it doesn’t matter what settings your playing on for graphics

Even with an intel B580 gpu XeSS as native aa still sucks. It improves on the detailed by a far bit and improves on the temporal stability even more but shadows, asphalt gets mushed. The ghosting is reduced so much that i can only see it if focus on it. Still not as clear as TAA but way better than on a non intel card.

it is mainly in air, it 100% is blurry, but i keep mine on 4x. no issues at 190fps with it on. depends on the gpu i supposed, but in ground i dont notice it much. and if u aim with it off u cant tell the difference, same as air when u zoom with it off it seems fine. also screenshots dont show it.