STOP ruining the image clarity. Game is too blurry and has far too much pop-in

I think it’s about high time somebody posted a topic about this; not another textures bugged too blurry bug, but sincerely how the game is disgusting to look at because image clarity has dived into the floor. The ground crawls 10m in front of you. For most anti-aliasing settings available like TAA it’s like somebody coming over smearing vaseline over the screen. Its really no wonder why people have a hard time spotting each other.

Heres the thing, SSAA 4x is not a good option due to enormous performance impact, but it is essentially the only option. Sure you can set SSAA 2x but aliasing will be there.

But even when you have the best image clarity settings for your liking (btw setting postfx sharpness high is essential) the game has obvious and terrible pop in. Grass pops in, ground clutter wriggles and the terrain, even substantial hills, pop in. This is especially worse on remastered maps like Abandoned Factory.

The ray tracing was icing on the cake, because you’d still playing the same blurry popping-in game with worse fps, if anything, even blurrier if you need to upscale. What should’ve been ray traced is audio as its far more accessible, with less performance impact but fixes a ton of issues plaguing the audio. But I digress.

Looking at Youtube footage from 2017 (from people who had max settings enabled), despite compressed, the graphics looked sharp. There is no blurriness, you can see through bushes and trees just fine. The map doesnt wriggle and pop in horrendously, it was FINE.
This game used to have MSAA 2x and 4x as options in the launcher and a arguably better TAA called TAA HQ. Those are gone as options. Hell, today War Thunder on Linux has even less options to choose from (no FSR) but at least it doesn’t stutter with SSAA 4x unlike on Windows.

I hope I’m not the only one noticing this trend. Huge lack of options available, game keeps getting harder to spot people while graphic updates are meaningless if everything crawls and pops in.

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Never had this problem and I don’t see screenshots.


This is with FXAA on the DX11 renderer.
I’d use Intel’s option on DX12 if I was on DX12.
Never used SSAA and never will, it’s a rather pointless thing.

Blur has never been a thing, and as you can see from the screenshot provided there is no blur.

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go into the test drive rn and look at something 300m away, everything smears together

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No offense, and to clarify, but that looks terrible because it is aliasing. It will be even worse in motion in battle. I tried FXAA and it shimmers, not even worth using. Your only other option is to use blurry options.

If you want screenshots, this is TAA vs SSAA 4x
Forums scaling it down to 1920x1080 doesn’t help.


And for what its worth, heres an example of the pop-in. Tiny limits but what can you do.
pop_compressed

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