RTX and mud and what not, the graphics is laughable.
And of course absolutely no feedback on the bug report for 3 months.
Show your actual graphics settings. Put some effort into your topics and reports if you want some actual feedback.
The graphics are great.
The game doesn’t need to be 100GB.
Here you go
https://forum.warthunder.com/t/game-has-unplayable-graphics-support-does-nothing/
https://forum.warthunder.com/t/stop-ruining-the-image-clarity-game-is-too-blurry-and-has-far-too-much-pop-in/
Which GPU are you using?
Weird. I only stopped using my 1080 in 2023, but have been running these settings without issues for years:
Have added the high-res packs in Steam, but who knows what they even do:
Using a 6700XT now. But I find CPU upgrades have added more overall to my experience. Going from a 3600 to a 5800X3D was huge for FPS. But yeah, no idea why your graphics are degrading during the actual game.
I have seen the exact same thing happening in countless WT youtuber videos.
All started around 2024 september/october, thats when I first noticed. No problem before.
I have a feeling they will never untangle this mess…
I dont see a problem just the fact that the trees and ground are low poly cause your not normally supposed to pay attention to that area
Sure, tell me this the industry standard
Dont look there LMAO
This happens no matter where you are on the map.
For me, the game looks good enough without compromising much in performance/optimization. Kinda refreshing nowadays tbh.
yeah, you aren’t suppossed to fly low to evade missiles or something…
This isn’t a standard we should have. These trees are basically a decade old, and deserve a higher poly model.
This was acceptable 10 years ago, but not now
This is normal for a game like wt. Most flight sims have such low quality trees for unimportant parts of the map. But gaijin needs to fix the hit boxes of trees.
However gaijin can add more LOD options for those who have high end PCs.
What is industry standard according to you?
For you if you aren’t satisfied
Remember, this is a game where using ULQ gives a big advantage, so basically ULQ is the “normal graphics” for WT.
In other words - WT looks like dogpoop. And the only way to make it look better (still not good) makes the game more difficult. So it’s reasonable to think Gaijin doesn’t even care at this point as players are happy to be stuck at ULQ.
Shortly, not how WT currently looks and behaves.
Obviously, this is not a matter of how detailed trees are.
But a matter of the devs cant properly code adjusting LOD with distance.
Everything pops in high res super late…
And the game eats up all the VRAM it can get even after removing HD texture pack and lowering everything.
So the “industry standard” is loading in textures and 3d object models properly with distance, as they get rendered over more and more pixels the closer you get, so you wont even notice.
Game was running perfect during the summer, no stutter, good graphics, nothing like whats going on now.
Nope its not normal, it was not like this for several years.
The game is weird because the vehicle models are very good looking but the maps look very dated.
Keep in mind Star Wars Battlefront came out almost 10 years ago:
it literally is otherwise most games would have extremely low FPS, hell Minecraft does it by only rendering chunks around you other games do it in other ways, lower graphics means better performance
Yeah, no. Only people with rubbish computers and wannabe sweats use ULQ. The fact they’ve just added ray tracing and have continued to improve the quality of skins for existing vehicles, means that Gaijin certainly cares about the game looking good. Anyway, would be good if they removed ULQ.