And the game is not only Top Tier. Most of the russian Tech Tree have endemic problems of gun depression and poor performance at long range, T-34, KVs, IS series, T-54s etc etc practically all are bad at long range vs his western counterparts. Thats why Gaijin probaly is destroying sniping spots and only adding small rat urban mazes.
Yes, of course. I don’t play above 7.7, so that colours my judgement considerably. But honestly, the more modern vehicles are simply too fast, too good at acquiring targets, and too capable of long distance engagements for the way WT ground forces was set up from the start, IMHO. The higher you go, the narrower the meta gets, the steeper the incline of the snowball effect, the more important the initial engagement.
And that’s not to mention the insane CAS ordnance available.
In an ideal world you’d have a separate map pool for 10.+, to start with, and bespoke mission types would probably help as well. But like I always say, MMOs are about averaging out the experience for as many players as possible, so this will realistically never be done. It’s one of the reasons why I don’t play higher BRs, to be totally truthful. It looks like a permanent beta with no real hope of being balanced.
Sorry, I meant that I spawn B/C on Advance To The Rhine. On Test Site, I also spawn at A invariably, every time.
Usually my approach to maps is either to go where I know my vehicle will be strong (example, parking the Jagdtiger behind the hill north of the western spawn on Hurtgen Forest and engaging people trying to take the hill or trying to cap B), or where I know fewer players tend to go, and so “someone has to” or that flank is lost.
Yes. Typically what I do on Sun City is go C, then push progressively towards their spawn, then swing B. Only reason why I don’t go A is that the vehicles I use (like casemate tank destroyers or heavies) tend to do better at C. A Jagdtiger holding the alleyway next to C can be a pain in the ass for the enemy team, especially if you have someone taking the stairs in the adjacent square; or sometimes if I see the alley has allies already I’ll go take the stairs myself, maybe in a Panther or a Tiger II depending on the BR.
While I don’t normally like city maps, I tend to do well on that one because I’ve figured out “the flow” of it, so to speak. It is a similar story on Sweden, where I always flank A from “the outside” (i.e. the north), usually with a heavy so I can stop light flankers like Hellcats - and American Desert too, where I also flank A and then try to cut off reinforcements to B.
I got two nukes on American Desert with the Tiger II in January and joked to my friends that for some reason I’m getting nukes on maps I absolutely despise. I would much rather have one on Surroundings of Volokolamsk or Sands Of Sinai. :D
I think drones are almost universally hated.
I agree with TEC’s take that the worst thing about drones is that they show just how powerful CAS can really be in this game mode.
Eh, I understand why they don’t, though. Remember an employee of theirs and his family were recently doxxed over the spall liner scandal, of all things. People will absolutely look at publicly available stats and then try to minmax, figure out what is “meta”, not play stuff that looks to be in trouble, and that will begin to skew information massively as people only play one thing and not the other…
Just look at how some people seize on absolutely useless Thunderskill data (where it’s always worth pointing out, the average winrate is above 50%) to draw far reaching conclusions over how this or that nation is doing globally in the game. I can’t imagine the insanity we would see with more data.
And finally, it’s also probably done with competition in mind. Right now WT has no real rivals but that might change one day.
I say all of this with sadness, because there’s some data I would love to see, and not the minmaxxing stuff, but to try and benchmark myself. For example: who is the player with the highest winrate and K/D in the Jagdtiger over a representative sample of matches? If I knew that, I could look them up, compare how they play the vehicle vs how I play it, try to learn from them, and get better at the game. But I can’t do that, because we don’t have that kind of leaderboard available to us.
So you’re left to fumble in the dark a bit, not really knowing if you just had a great match because your opponents this one time happened to suck, or because you genuinely did well.
That’s what an ideal world would be like. Sim for slower, thoughtful gameplay (man I haven’t played sim in too long a time, sad). RB for that peculiar skillset that we’ve all come to know, which mixes FPS elements with reflexes/reaction time and knowledge of “the meta”, and arcade for the more FPS-style gameplay and quick action.
However, when you consider that AB is much more played than RB, which in turn is much more played than SB, and when you remember that MMOs try to average out player experience… yeah. Arcadeification is inevitable.
I don’t think we’ll ever get more banned maps. The votes I’m pretty sure are intended exclusively to provide them with data and I think this informed the making of maps like Test Site and Flanders. It would be nice to have more freedom to choose, but again, anything that adds extra steps to the matchmaker will always be a tough ask in an MMO.
I just don’t think it’s worth inflating our expectations.
For example, this is Fulda Gap area (6x6 km).
In WT we get only a fraction of usable combat area between hills while real terrain has lots of rolling hills for either flanking or hull-down positions.
Shermans are the best mid/low tier cqc tanks in game and it is not even close.
Saying map changes are RU bias is one hell of a stretch.
Maps are getting smaller and sniping spots are being removed because the average player does not like it, and a good player can abuse them too easily. I do not agree with the changes, and something needs to be done
Yes it does. That could that be part of the reason (to hamper progression and get as many people playing as much as possible)
T-34 with sloped armor that makes some minorly angled side shots ricochet or non-pen: “Am I a joke to you?”
Or for other examples that are much better than Shermans:
- ASU-57
- PT-76
- Sd.Kfz.234/2
The Sherman has a stabilizer which allows it to get the first shot all the time. It’s armour can also resist the early T-34 guns.
Not in cqc. It is much better at long range however.
I would rather have a 76 Sherman than that. It isn’t a good comparison if you are comparing it to the 75 Sherman’s or the jumbo.
exactly what they should do
I tryed find that “feedback” mentioned by Pacifica about how most fo the players dont like snipe but the only i can find in Reddit, Youtbe and here is a huge rejection against the spots removing and other map changes, so no. Average players are not the cause of these changes.
I hear a lot of good things about Tunisia, large maps can be good and fun. I think we need to bring almost all maps to the same standard as Tunisia.
Long range sniping - Mid range - Brawling.
With some changes as to how large maps work, I never understood why we can’t spawn in capped areas which would cut driving times in larger maps and keep the action going but for that to happen maps would have to be larger. Also having more points to spawn would eliminate spawn camping, allow for more strategy and other vehicles like SPAA to actually move around.
Good thing there’s no sniper rifles in the game, then.
This is a tank game, for tank combat, that markets itself as semi-realistic and a simulator of sorts. “What’s the point” of playing a certain playstyle? Fun! That’s why we’re complaining about these changes. Longer range in this game is absolutely dead because the maps are small, spawns are right in front of the C cap, and most long range engagements are just shots into the spawn point, rather than having maps built around facilitating both long and short range engagements.
The CQC meta gets very dull, very quickly. Tank engagements IRL aren’t often a load of MBTs swerving around corners at 50+kph and slamming a shot so close that they’re looking down onto the target’s UFP. It’s a boring, repetitive play style that heavily favours certain tanks.
It’d be very nice to be able to use my armour that’s designed to resist shots at longer range, where guns are less easily able to hit tiny weak spots, where the game is more than just a point-and-click adventure for anything at top tier or with APHE.
This is what ground sim needs, not the same maps just with some sim mechanics. Larger maps, longer play time, and rewards rebalanced to allow for sparser but more engaging combat.
Russian tanks are at a MASSIVE advantage in CQB, they have much smaller weak spots, are much lower profile, and they have massive ammunition racks that eat up all the spall and refuse to explode.
IT IS a Russian Bias thing.
in CQB they can point and click, we have to pixel hunt.
Players who are active in the community are not average players. The active community hates these changes, but I see lots on Reddit that hate long range maps, and lots that hate CQC maps.
They have some advantages but they aren’t godly. The ammo explosion is only something I have consistently seen with the T-80BVM. I have had more ammo not exploding happen to Tiger IIs than happen to TURMS or other higher BR RU tanks.
It is biased towards people who want quick and fast gameplay with not a ton of complex tactics (flanking and map knowledge).
Good thing mobility is stll a huge advantage (most) NATO tanks have. Fast tanks are great in CQC. Stuff like the XM-1 or even the M18 are amazing in CQC because of their speed, reaction time, and generally decent survivability.
Average players are not the ones posting here and on Reddit. Heat maps probably tell a different story, as do likes and bans.
And if I had a penny for every in-game chat complaint I read whenever the matchmaker happened to put me on a map that allows sniping…
So from where come that “Player feedback” and if you check both topics about Pacifica snafu mostly of the comments agree with recent changes are awful and sniping is a neccesary part of the game.
I rarely see people complaing about sniping in the opposite i rarely see someone using the chat or even the mini map, is not rare battles where im the only using both tools for mark enemies. Sometimes looks like you are playing supported by bots.
Maybe the map likes/dislikes in the game? I think that’s what those are used for.
https://www.reddit.com/r/Warthunder/comments/1akz6l4/driving_for_15_minutes_without_seeing_a_single/
I don’t know what caused it, but war thunder has terrible commnication and the players have a very individualistic attitude.
So…using a hull down position for protection or a sniping spot for…sniping…is “abuse”, just because a new player can’t be bothered with learning how to play?
It is not “abuse”…it is just “use” and it is up to the map designers to offer similar opportunities to both teams.
Do we have to dumb everything down to accomodate the lowest skilled players?
It shouldn’t need to be simplified.