Stop. Removing. Sniper. Positions. From. Long. Range. Maps

Shermans are the best mid/low tier cqc tanks in game and it is not even close.

Saying map changes are RU bias is one hell of a stretch.

Maps are getting smaller and sniping spots are being removed because the average player does not like it, and a good player can abuse them too easily. I do not agree with the changes, and something needs to be done

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Yes it does. That could that be part of the reason (to hamper progression and get as many people playing as much as possible)

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T-34 with sloped armor that makes some minorly angled side shots ricochet or non-pen: “Am I a joke to you?”

Or for other examples that are much better than Shermans:

  • ASU-57
  • PT-76
  • Sd.Kfz.234/2
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The Sherman has a stabilizer which allows it to get the first shot all the time. It’s armour can also resist the early T-34 guns.

Not in cqc. It is much better at long range however.

I would rather have a 76 Sherman than that. It isn’t a good comparison if you are comparing it to the 75 Sherman’s or the jumbo.

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exactly what they should do

I tryed find that “feedback” mentioned by Pacifica about how most fo the players dont like snipe but the only i can find in Reddit, Youtbe and here is a huge rejection against the spots removing and other map changes, so no. Average players are not the cause of these changes.

4 Likes

I hear a lot of good things about Tunisia, large maps can be good and fun. I think we need to bring almost all maps to the same standard as Tunisia.

Long range sniping - Mid range - Brawling.

With some changes as to how large maps work, I never understood why we can’t spawn in capped areas which would cut driving times in larger maps and keep the action going but for that to happen maps would have to be larger. Also having more points to spawn would eliminate spawn camping, allow for more strategy and other vehicles like SPAA to actually move around.

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Good thing there’s no sniper rifles in the game, then.

This is a tank game, for tank combat, that markets itself as semi-realistic and a simulator of sorts. “What’s the point” of playing a certain playstyle? Fun! That’s why we’re complaining about these changes. Longer range in this game is absolutely dead because the maps are small, spawns are right in front of the C cap, and most long range engagements are just shots into the spawn point, rather than having maps built around facilitating both long and short range engagements.

The CQC meta gets very dull, very quickly. Tank engagements IRL aren’t often a load of MBTs swerving around corners at 50+kph and slamming a shot so close that they’re looking down onto the target’s UFP. It’s a boring, repetitive play style that heavily favours certain tanks.

It’d be very nice to be able to use my armour that’s designed to resist shots at longer range, where guns are less easily able to hit tiny weak spots, where the game is more than just a point-and-click adventure for anything at top tier or with APHE.

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This is what ground sim needs, not the same maps just with some sim mechanics. Larger maps, longer play time, and rewards rebalanced to allow for sparser but more engaging combat.

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Russian tanks are at a MASSIVE advantage in CQB, they have much smaller weak spots, are much lower profile, and they have massive ammunition racks that eat up all the spall and refuse to explode.

IT IS a Russian Bias thing.

in CQB they can point and click, we have to pixel hunt.

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Players who are active in the community are not average players. The active community hates these changes, but I see lots on Reddit that hate long range maps, and lots that hate CQC maps.

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They have some advantages but they aren’t godly. The ammo explosion is only something I have consistently seen with the T-80BVM. I have had more ammo not exploding happen to Tiger IIs than happen to TURMS or other higher BR RU tanks.

It is biased towards people who want quick and fast gameplay with not a ton of complex tactics (flanking and map knowledge).

Good thing mobility is stll a huge advantage (most) NATO tanks have. Fast tanks are great in CQC. Stuff like the XM-1 or even the M18 are amazing in CQC because of their speed, reaction time, and generally decent survivability.

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Average players are not the ones posting here and on Reddit. Heat maps probably tell a different story, as do likes and bans.

And if I had a penny for every in-game chat complaint I read whenever the matchmaker happened to put me on a map that allows sniping…

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So from where come that “Player feedback” and if you check both topics about Pacifica snafu mostly of the comments agree with recent changes are awful and sniping is a neccesary part of the game.

I rarely see people complaing about sniping in the opposite i rarely see someone using the chat or even the mini map, is not rare battles where im the only using both tools for mark enemies. Sometimes looks like you are playing supported by bots.

Maybe the map likes/dislikes in the game? I think that’s what those are used for.

https://www.reddit.com/r/Warthunder/comments/1akz6l4/driving_for_15_minutes_without_seeing_a_single/

I don’t know what caused it, but war thunder has terrible commnication and the players have a very individualistic attitude.

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So…using a hull down position for protection or a sniping spot for…sniping…is “abuse”, just because a new player can’t be bothered with learning how to play?

It is not “abuse”…it is just “use” and it is up to the map designers to offer similar opportunities to both teams.

Do we have to dumb everything down to accomodate the lowest skilled players?

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It shouldn’t need to be simplified.

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It doesn’t need to be simplified. And still it keeps getting dumbed down, because the average tank player expects good results from holding down ‘W’, with his view fixed straight forward and occasionally clickibg the left mouse button.

There is nothing wrong with map design that allows players to use their brains.

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If you can check the tons of topics about like/disliked maps you can see how really hated maps dont suufer any changes, this is specific removal of sniping spots in all maps.

I single topic complain about a entire specifc map. And even in that topic you cand find people saying the like this map for top tiers, i dont know but i think thats is not a real “Player Feedback”.
This is a real “Player Feedback”:

Agree with this.

there are no modern tanks designed to “brawl” - the Brits just skimped on hull protection which is why they have no other option than long range and hull down - it is actually a design flaw!