Yes - though IRL if you do not ID or have IFF failure to ID does not fall blame on the agressor. For WT especially seeing that YOU CAN NOT RELY ON VISUAL ID DUE TO COPY PASTE.
The game in it’s design relies on communication but for most chat is ignored, other have chat disabled and then we are not going to mention the haphazard responsiveness on radio quick messages. I at least radio ping but refuse to enable chat until war thunder has got a better approach to curbing slurs in chat.
The system is flawed. Seeing that the game holds everyones hand in every other regard a quick radio action with auto response is not a bad idea. Either that or WT gets back to pre 2022 and enforce a team play mindset.
Indeed one of the major gripes I have with Sim and WT tech trees in general.
Radio ping is all that’s needed for ID queries and responses. (More and better fitting radio commands would be helpful, instead of a system devised by players that uses messages actually not intended for the situations we use them in in Sim…)
Note also that using chat is often not even possible for many players, for example when you use a VR headset…
iirc during some operations in Iraq (or some other place), american jets were required to confirm visually that a jet is a hostile jet, although they could confirm through radar/AWACS it was not friendly.
They were not allowed to fire missiles until their own visual confirmation.
Bud, you 100% ONLY got yourself to blame.
Don`t know what it is? Then dont shoot at it.
Always identify what you shoot at, the other plane you see is in the same situation as you, it needs to identify what he sees.
You dont always have the time to see the map each time someone spams their locations.
Is it ideal in a game where people have absolutely no patience? No
Is it realistic? Yes, thats just how it is
Everytime i press ENTER or ESC using my HOTAS my gear and flaps deploys, so kinda have to ignore the chat, real fun.
Had to keybind the most used messages on my HOTAS.
So kinda have a bad time facing teammates that tries to write to me without seeing the map pings.
Often get shot down more that teammates than enemies
Never, ever had a faulty IFF reading at high tier on a plane that have a IFF system.
But you did have the time to engage and fire on your target, just not the time to watch the radar system?
To everyone saying that IFF exists, that ignores the fact that tiers with no radar exist, plane with no radar exist within tiers that do, radar sets with no IFF exist (off the top of my head, the F-5E is one and it’s not the only one). Subsonic attackers are a great example. I got booted off a session recently while using my Jaguar exactly because of this reason.
Radar also ruins a stealth attack. If the enemy gets a big RWR return nearby they are likely to start doing evasive maneuvers and dropping flares, ruining shots from early IR missiles.
The game shows you when an ally is nearby when they use a command like Follow me by changing the color of the text in the coordinates and altitude. If you see green numbers it means they’re close and it’s a priority to respond. It isn’t rocket science.
Other than that modern HMD’s and systems either filter out friendlies or specifically ID friendlies. Similar to that on the A-10C’s ground ID system.
But, I see the point of it. Because if an aircraft isn’t seen by ground controllers or AWACS and doesn’t have a scheduled flight in controlled airspace, they will be radio contacted when ID’d by radars of a plane, any plane that’s not responding or has their transponder off and in not in visual range will be considered a hostile force.
However there is a caveat driven by western doctrine. Which is; get close enough to ID the threat, and if it does indeed pose an immediate threat or doesn’t respond while the situation is escalating in an area that threatens lives, shoot it down.
Have you tried getting close first, and then, are you mis-identifying friendlies for enemies? If so, try using spotter cards to learn what the planes look like, if it works in real life for real Air Force’s, it will work for you.
I wish I could go back into the replay to show you, but apparently if you get booted you don’t show up what so ever.
It was a very very low flying aircraft coming from a suspicious direction, and a very high rate of speed, that refused to identify.
All I could see, because I’m a console user, and have no shaders or bs mods on that show me better what I’m looking at, what a tiny dot and an exhaust trail.
I know how to identify what aircraft is what. I play all sorts of naval games, in addition to having served in the military myself, I know a lot about foreign equipment.
But the argument is:
Your in an “active combat zone” assuming someone is a friendly could get you killed, assuming their enemy could save you but kill a friendly.
But someone’s radio not working is a very rare thing in aircraft
IN WT all tech is 100% functioning. Radio identify should just work.
Link16/Link22 should just work and you should see your allied aircraft on the map.
There are force on force doctrines that don’t exist because it’s a game. There is no mission pre-plan. You have 0 knowledge of who you are working with, what missions they are doing nor what areas they will perform them. You have no fighter wings and no allied markings. Next game you’ll be shooting those same markings.
Mechanics need to be in place to fill in these gaps.
I think this is generally speaking, a non-issue. I’ve maybe TK’d 5 times (on the high end) in the past year in sim. Worth noting that I’ve only played sim for slightly over a year at this point. If it’s a recurring issue, target identification should really be something you work on. If you’re not sure it’s a target, don’t fire :)
Worst case scenario, you maybe get into a dogfight or lose a potential kill. My gut feeling has pretty much always been right when it comes to attacking. Learn silhouettes and context clues, and maybe don’t blindly fire on targets just because they didn’t mark themselves.
Personally, I really dislike the “follow me” spam since people rely on it too heavily. It’s gotten to a point where I mute chat audio entirely from time to time. Haven’t had a single issue with TKs in the past 6 months despite the fact I really don’t mark or pay much attention to marks.
No, my answer is to be smart about who you’re attacking. I’m almost certain I have less experience in sim than you (considering the amount of threads you’ve posted about it). How is it that I have substantially less teamkills?
Genuinely, this comes down to target identification. If you want there to be player markers (or an easy identification equivalent), then it loses half the idea of sim.
And to answer your question, I would assume enemy (because who wouldn’t), but by the time I get into engagement range, I’d be able to see it’s a friendly and respond accordingly in chat.
And no, I don’t think most people assume everyone is an enemy. Anyone with any familiarity with sim would know that you have to (and say it with me) identify your targets before you shoot them.