Stop punishing Sim players for unresponsive teammates

Teamkilling is on nobody other than YOURSELF dont blame the person you killed.

If you have IFF on radar, USE IT.

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Voted other:

Maybe a system that calls that says “allies nearby” with a max range of 5km or so for jets, range changing with BR, or similar would be useful, similar to how Rangefinding IFFs allies in Sim ground

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That is a very narrow minded point of view over an issue that is long over due for a rework.

You don’t even try to understand the circumstance, but rather just blame me. Neat.

As I said before:

Lastly, no it’s not on me. I don’t have enough time to use the radar to IFF, and that’s IF, and a big IF IT WORKED.

I made plenty of effort to see if he was a friendly, pinged his position in the map, asked 3x “follow me” and had no response by that time.
Also, he was at tree top level on an attack path bearing down right on me. I am not going to merge in a MiG-23, let alone, go head on into a possible missile

Thanks to the MTI issue of it being automatic now, it’s harder to get to work.

Also, as for polls, I’m kinda amazed you voted against a “check for allies” radio control.

That’s what is in the 2nd poll.

Top tier 14.3 could be like 10km
13.3 could be 8 km
12.3 could be 6 km
11.3 could be 5 km
10.3 - 7.3 could be 4 km
7.3 and below could be 3 km

I would genuinely enjoy that for ground, helis, and air.

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I rarely see people communicating in Sim (ground and air).

I think its important to have a mechanic to force identifying allies positions without relying in bot like players.

For top top tier you have datalink and radar to know allies positions, from trash technology top tier to low tier it should be like a radio voice that tells your coordinates and then another radio ai voice contest you if any ally nearby.

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Yes - though IRL if you do not ID or have IFF failure to ID does not fall blame on the agressor. For WT especially seeing that YOU CAN NOT RELY ON VISUAL ID DUE TO COPY PASTE.

The game in it’s design relies on communication but for most chat is ignored, other have chat disabled and then we are not going to mention the haphazard responsiveness on radio quick messages. I at least radio ping but refuse to enable chat until war thunder has got a better approach to curbing slurs in chat.

The system is flawed. Seeing that the game holds everyones hand in every other regard a quick radio action with auto response is not a bad idea. Either that or WT gets back to pre 2022 and enforce a team play mindset.

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Indeed one of the major gripes I have with Sim and WT tech trees in general.

Radio ping is all that’s needed for ID queries and responses. (More and better fitting radio commands would be helpful, instead of a system devised by players that uses messages actually not intended for the situations we use them in in Sim…)

Note also that using chat is often not even possible for many players, for example when you use a VR headset…

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iirc during some operations in Iraq (or some other place), american jets were required to confirm visually that a jet is a hostile jet, although they could confirm through radar/AWACS it was not friendly.
They were not allowed to fire missiles until their own visual confirmation.

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Bud, you 100% ONLY got yourself to blame.
Don`t know what it is? Then dont shoot at it.
Always identify what you shoot at, the other plane you see is in the same situation as you, it needs to identify what he sees.
You dont always have the time to see the map each time someone spams their locations.
Is it ideal in a game where people have absolutely no patience? No
Is it realistic? Yes, thats just how it is

Everytime i press ENTER or ESC using my HOTAS my gear and flaps deploys, so kinda have to ignore the chat, real fun.
Had to keybind the most used messages on my HOTAS.
So kinda have a bad time facing teammates that tries to write to me without seeing the map pings.
Often get shot down more that teammates than enemies

Never, ever had a faulty IFF reading at high tier on a plane that have a IFF system.
But you did have the time to engage and fire on your target, just not the time to watch the radar system?

Which they should have in the game mode that’s based around communication.

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Couldn’t agree with OP more.

To everyone saying that IFF exists, that ignores the fact that tiers with no radar exist, plane with no radar exist within tiers that do, radar sets with no IFF exist (off the top of my head, the F-5E is one and it’s not the only one). Subsonic attackers are a great example. I got booted off a session recently while using my Jaguar exactly because of this reason.

Radar also ruins a stealth attack. If the enemy gets a big RWR return nearby they are likely to start doing evasive maneuvers and dropping flares, ruining shots from early IR missiles.

The game shows you when an ally is nearby when they use a command like Follow me by changing the color of the text in the coordinates and altitude. If you see green numbers it means they’re close and it’s a priority to respond. It isn’t rocket science.

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Other than that modern HMD’s and systems either filter out friendlies or specifically ID friendlies. Similar to that on the A-10C’s ground ID system.

But, I see the point of it. Because if an aircraft isn’t seen by ground controllers or AWACS and doesn’t have a scheduled flight in controlled airspace, they will be radio contacted when ID’d by radars of a plane, any plane that’s not responding or has their transponder off and in not in visual range will be considered a hostile force.

However there is a caveat driven by western doctrine. Which is; get close enough to ID the threat, and if it does indeed pose an immediate threat or doesn’t respond while the situation is escalating in an area that threatens lives, shoot it down.

To the OP @UniqueScorpions-live

Have you tried getting close first, and then, are you mis-identifying friendlies for enemies? If so, try using spotter cards to learn what the planes look like, if it works in real life for real Air Force’s, it will work for you.

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@Surbaissemaxxing

Could you kindly unhide the original post good sir? Apparently I must be onto a problem if people dislike it

I wish I could go back into the replay to show you, but apparently if you get booted you don’t show up what so ever.

It was a very very low flying aircraft coming from a suspicious direction, and a very high rate of speed, that refused to identify.

All I could see, because I’m a console user, and have no shaders or bs mods on that show me better what I’m looking at, what a tiny dot and an exhaust trail.

I know how to identify what aircraft is what. I play all sorts of naval games, in addition to having served in the military myself, I know a lot about foreign equipment.

But the argument is:
Your in an “active combat zone” assuming someone is a friendly could get you killed, assuming their enemy could save you but kill a friendly.
But someone’s radio not working is a very rare thing in aircraft

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Nor is it easy to track / observe a plane in a merge, or at extreme distance while on a tv all the time.

Vr is a huge help, and so are eye trackers, I merely have a controller.

Vr / eye trackers are also another issue about limitations like how the Xbox doesn’t get either, which in sim is a mass disadvantage

Simple, can’t identify it? Don’t shoot at it.
Like pilots do IRL

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That’s too general.

Many nations shoot first after several attempts to identify.

USA F-14s shot down MiG-23s defending their own air space, when the MiG-23s did nothin but patrol their own air space. USA shot first. Unprovoked.

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