Recent rework of the Eastern Europe map had kill the map, northern spawn point for both side had become the spawn camper killzone, someone can just get into the hideout near the spawn just in 1 minute after the game begin. Furthermore, the caps in the close to each other which making the battle become too intense which is favour those vehicle with heavy armour or short reload rate.
Yep, it’s just a race to who can spawn camp first now.
As a counterpoint, the map got larger because there is more reason to use the other side of the map. I do agree that the points are too close together, but that doesn’t mean it favours heavy armour.
Personally, I’d move the spawns on the north side of the river farther back, and the caps slightly farther apart.
Why make vehicles that excel in flanking then remove flanking routes? Map butchering has to stop.
They blocked off the entire northern spawn area with a big red zone now, you could literally get behind a conveniently placed slope and bush line that would give you cover and a direct LOS to the spawn. It was ridiculous for the first few days, yet again another clue that Gaijin doesn’t do any testing before releasing maps.