Statshark in-game overlay?

i think the rules allow it but don’t be suprissed if there any issues if this is conisdered cheating, It’s like with map overlay suggesting enemy postions and routes to take not actually cheats just map paint and that would be considered “cheats”

I am not for it in any form. I like to keep things simple. I already don’t like the jump scare player profile that pops up when I get killed.
Even if I could mute or hide it, it doesn’t mean others will. That was a problem with xvm in wot. Players would decide the match before it even started and it was misery at top rank. It would be worse here since people can rapidly 1 death leave. Wot at least locked in deserters until the match ended.

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That’s fair.
I’m ambivalent - I couldn’t really care less either way, beyond novelty factor.
I’m just curious to see if there’s a way to bring a version that minimizes how much culture rot it would bring.

I stopped playing WoT about 2015, but I recall even then there was a huge problem of people flatout quitting a match right at the start because XvM says they had a less than 50% chance to win.

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I believe I stopped playing before XvM became a thing - my selling point for WT over WoT was the fact that WT works off module damage and crew loss, not HP bars!
I do miss the arty tools though, the only thing I miss from WoT.

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If I had no choice, I would settle for the stats post battle. Perhaps on a tab or window with details of both teams players. Again, I would prefer it after the match only.

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IF they, or anyone, were to add this in any capacity, official or not, half of that list would need to be added to try and prevent bad actors from abusing the system.
All of group 5 as well as delayed stats and stat blurring into brackets, if I had to pick from the list.
Otherwise its something I never want to see in any game outside of a dedicated comp mode. And even then I generally hate comp modes.

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I use all the tools warthunder has such as the Digging which nobody uses, But yeah there going to be some people “WA WA WA THIS TEAM HAS LESS THEN 50% OF WINNING”
Like i have been playing war thunder so long that to have a good K/D in my favorite tanks is impossible due to having so many deaths in them like 2k deaths to some vehicles to even get a good K/D ill have to play really good in a large amount of time and theres always that 40lev P2W guy yapping about skill issue and this will increase the amount of them

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Honestly it is my belief that there are more people playing WT who will get discouraged and stop due to something like this being implemented, than there are current players who won’t stop if it isn’t. It would be a net player loss to Gaijin. Despite the fact that people greatly exaggerate the issue, the fact remains WT doesn’t have quite the numbers it did in times past to some degree, so retaining people and not giving them more reasons for discouragement are paramount.

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Sounds like an overall consensus to me.
Honestly, I could see something like this being fine, IF and ONLY if Gaijin can fix community toxicity first.
… unfortunately, that’s an unsolved problem that has existed long before Gaijin and War Thunder.

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I understand your point. Sadly you can’t really fix toxicity. You can only reduce how much you cater to it.

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Ah, that was probably it.

Sad to hear that.

However I believe there are legitimate reasons for wanting to know how are players distributed between the teams.

First and foremost would be further data gathering for statistics. I was always interested if Warthunder implements some sort of SBMM and if there is anything that influences team composition. And since were not getting the the answer from snail itself, its up to us to come up with something. This however, could be done with post-game stats.

So, secondary and more personal reason as to why I would want such overlay, is that I simply dont want for my all effort to be for nothing and/or avoid the random type of death when I get shot by enemy that is sitting in front of several team mates. I personally never leave after one death, and I really dont care about someones individual stats (unless said person is acting like an ass on forums). But I want to know if, or how much I need to adjust my playstyle when Im loading into the game. I dont have as much free time as I used to, so I want my games to feel rewarding and fulfilling. Which is kinda hard to achieve when the entire left flank folds like wet napkin despite having more tanks AND they all one death leave.

You don’t need a math nerd overlay to clue you in on what effort you should be putting in to a given match. Also, why wouldn’t you play with the same effort in all matches regardless, especially if your time is limited?

No, I don’t think any benefit to individuals here and there is worth the toxicity and the increase of even more 1 death leaving and match throwing than we already have that such a system would bring.

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it’s on roadmap
image

and there was a poll regarding this so work in progress seems like
image

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“Compare profiles” is not really what we’re talking about. If you knew the comparison people were making to XvM in that other game you’d understand. Also that can’t be any official roadmap, as Gaijin staff are smart enough to know the difference between “well” and “we’ll.”

dude it’s Statshark’s discord and roadmap, one. Why you even mention “Compare profiles”, two

Because that’s the only thing on there that seems relevant.

We’re not talking about just a general overlay. This conversation is over 50 comments at this point. You just popped in.

Ugh I’m not trying to start a problem. I see the replies coming. I’m not getting testy with anyone. I’m being quite neutral toned.

Oh, I remember WoT had something like that you could (and probably still can?) add. Was pretty cool. But at the same time, I prefer judging players by how they’re playing in that individual round. Your historical stats don’t matter to me in that one battle, just turn up and support me and the rest of the team.

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Well said. This exactly. Especially when RNG is such a massive factor in f2p gaming.

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