Static anti air launchers.

Oh, yes, I wanted to make such an offer myself. I will add that the radar only needs to be the radar from this installation, there cannot be one " truck " for all air defense systems. If a nation does not have a radar that can move, then such an air defense system cannot be added, which I think is logical.

Well, there are options for such air defense systems that I personally would like to see:

MIM-23 HAWK

radar:

MIM-23 HAWK (by the way, the HAWK is especially interesting to me because it is small in size)

Spoiler

NASAMS 1,2 would be suitable for the USA with earlier missiles, I believe (although someone may say that there are claws with early missiles, but claws cannot take all 6 aim-9x missiles conditionally, and nasams can even divide in half by type 3 aim-120 and 3 aim-9x )

radar:

Spoiler

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Israel: Barak 8

Radar:

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David’s Sling

Radar :

Spoiler

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Arrow 3: I’m not too sure about adding it, firstly, and secondly, I haven’t seen this radar transported by any car, although there are many images where this radar is on a towed base that can be transported by trucks

Radar:

Spoiler

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Some of them could be added just keep the semi truck attached and you can move around.

Well I actually prefer my aa to have wheels. The patriot, iron dome, spada 2000, s300 can have mobile platforms. But ofc nations that only have the static version, also deserves some spaa.

Anyways, things like patriot or s300 are just too big for such small maps, I see it more like an airfield spaa.

current SPAA can counter planes right now but the problem i have is this would make it impossible to play normal CAS like persay i get 8 kills hop in my plane you get targeted by 12 different SPAAs its very hard to play cas at toptier with Sole execption of HELIS with FNF as they FULL COUNTER SPAA its complete dogwater

whats the point of getting 1500 SP for a plane if you can get 750SP heli and do 3X the work

2 Likes

Literally just model a trailer with some sticks off of it. Gaijin u don’t even have so give it a transmission in the damage model

Not according gajin. The amount of back and forth with the mods for this suggestion is insane, I guess they dont how to add a frame of a vehicle and just remove the damn tires.

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Pretty much all nations have access to theses in one form or another like Germany who both use patriot and s300 (used) but could be cool to see when more advanced atgms or ARMs come +1

Yes germany does use patriot but there patriot is one a mobile launcher which means it is not exactly static even though it may take minutes for it get ready for launching or moving.

We have static units all over Germany too (: they are just much rarer but exist

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This remind of all the ground models that were added a year ago. Most likely it was for SEAD, but those model look good

ai-ground-unit-emplacements-found-in-files-including-s-300-v0-ax2z7snzl6od1

ai-ground-unit-emplacements-found-in-files-including-s-300-v0-1cqlvhr0m6od1

ai-ground-unit-emplacements-found-in-files-including-s-300-v0-gouyq19bm6od1

ai-ground-unit-emplacements-found-in-files-including-s-300-v0-yy5ftc9fm6od1
They can reuse these model and probably make them player controllable

2 Likes

Okay, it’s interesting, but.
What are the conditions for the destruction of these launchers?

Put a hamster in the middle of it, if it dies BOOM destruction.

While this is an interesting proposition, the biggest issue right now is the inability of certain Anti-Air missiles to track and hit air vehicles properly, especially helicopters. They pop in, they show on radar, launch the anti-air missile, helicopter goes down, missile loses lock, your SPAA gets destroyed by FnF ATGMs while the helicopter stays in place and survives.
Same in Air. Happened to me multiple times with Aim-120s and the IRIS-T missiles (not sure if others are suffering from the same issue).

I do suffer from fnf missiles launched from helis or Su’s from 9 miles away then ducks back. I do not really know a solution for that, the only one I can think of is bigger maps so we can hide spaa better so that its harder for them to find us and spam FnF, or thermal nets capable of being built over (or fixed thermal net locations) AA systems to hide thermal sig better from air targets.

Bigger maps won’t help if you have maps with little to no cover. Some maps offer buildings, rocks and other stuff to hide behind, but others like extended Poland have little cover, except for trees. And if that cover is half a kilometer away, you will most likely get killed before you can reach cover.

True but majority of AA in top tier cant use buildings (or trees) as cover because of our angled launchers, so we would have to move our launchers more in the open just like plenty of other AAs, so its just a reoccuring problem unless you got i believe is france that has vertical launcher systems then you can use buildings but not ever country got them. Yes there still is the Fnf problem (in my opinion they shouldve never been added or just in air battles only for their AI ground bots) but realistically we not getting them removed so we just need to adapt by getting faster, more agile missiles. And better radar so that some planes just dont disappear out of existence even-though there flying right in front your radar.

But yes there is problem with little cover, but im talking about fully newly built maps that are large and have a fair share of good terrian to not make it unfair for the air players but fair enough for ground players, with good cover for all types of ground equipment, adding a AA only spawn areas that help us not travel as far to a good strategic area, making the spawn for jets further away and air base much further away at least 25 miles from the ground players spawn so it would take much more time for them to reload and fly over to the ground game. Dont allow big mountains near the ground game so planes cant just spam for cover (around 9miles away at the range of there Fnf missiles Idk if some can go further) ext.

But overall yes I agree with you, adding better and better AAs is not the only piece to the puzzle to solve this problem but it is on of them.

I still think Gaijin should keep the semi truck attached to it. IRL that’s a bad idea but in game it would work.

They will not do that as there is no “video” of it firing while connected to the hemtt. Atleast no video i could find.

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Its a dumb idea to do so IRL that’s why it rarely happens you will light your vehicle on fire at best but the snail does not obey realism always. There are a few vehicles (gun trucks) that would need there supports laid down to fire safely in game we don’t use them. Its just a quick and dirty solution to make sure these AA are viable.

Japan has patriots