there very armored there basically the 75MM jumbo of ships
scarnhorst is basically the same thing at a higher BR
there very armored there basically the 75MM jumbo of ships
scarnhorst is basically the same thing at a higher BR
In a bracket where the turrets are the weakpoint.
Because naval operations used multiple kinds of vessels and aircraft working together.
In Ground Battles, a mixture of vehicle types is advantageous. Tanks, scout vehicles, and AA all have roles to play to ensure victory for your team.
The same should be true for Naval battles.
There needs to be a genuine reason to use those vessels, though. Otherwise, you just get naval EC where no other vessel matters for anything other than getting to your most powerful battleship first and spawncamping the enemy cruisers/DDs to death (unless you’re not playing Sovetsky in which case you die to Sovetsky).
I’d say add rivers too shallow for BBs/cruisers to go down, areas of the map blocked by terrain so BBs can’t just fire into it and murder all enemy small boats.
“you have Destroyers facing literal battleships and light crusiers against heavy crusiers” if you observe how Gaijin bots fill matches, you will find something interesting: 1.0-3.3 matches will have majority coastal boats and some reserve destroyers at the 3.0 mark. 3.7-5.0 is majority destroyers and two light cruisers with ~3 coastals. For 5.3-6.7 it is majority Light Cruisers with 2 Heavy Cruisers and 3 Destroyers. For 7.0+, it is majority battleships. My conclusion is the issue isn’t BR, it’s just having to face other players at all.
we need more real life tactical formations, like destroyer escort formations for battle ships etc battle groups would probably increase survivability or something idk why they actually did it irl
You ask cooperation of random game players?
well you can’t sell it for 80$ so it’s no surprise we don’t have it WT
well i think we could circumvent that by simply spawning in players into a pre-designed formation, so Battleships spawn in center in a line, destroyers & cruisers spawn to either side, similarly in a line, and the maps would need to be arranged in such a way that the enemy and your team either spawn parrallel to each other (representing an intercept scenario) or parrallel and opposite in direction (representing an encounter scenario)
Without a new game mode, absolutely not 😭
Literally Nuke Thunder!!! I think it was hinted at that Helicopters at some point will be able to be used 🥹 I want to be able to bring AA for the BR too 👹 Hell…I would LOVE to be able to bring any of my MBTs and cruise around the HUGE map 😁 would be AWESOME to see a Nuke go off while in an MBT and charge right into the Wastelands 😎
heres the latest kds from statshark for month of may 2026
(kills per death for month of may 2026)
SOYUZ 11.22
IOWA 8.60
SOUTH DAKOTA 7.11
VANGUARD 6.34
BISMARCK 5.68
YAMATO 4.39
ROMA 3.27
RICHIELEU 3.25
notice how 2 countrys have top 3 spots
also thought id mention the fact a nearly 30 year old game still has better damage models and better modes for naval than warthunder
better subs better ships better modes better everything just better in every way
like 27 years of improvements in technology and you make worse modes


You get the kantai kessen mod?
My dude, that’s a 2009 game. That was 17 years ago. Not 30. I know that Tempus Fugit, but there’s a limit.
Beyond that, with all the respect I have for Battlestation, it’s still mostly shooting at health bars. Yes, some damage models were inovative, certainly, but some work has been done since.
Let’s also not forget that it’s a singleplayer game (unless there was an online portion I don’t know of, very possible since I never had the chance to play it)
the point is that its better for its time than modern warthunder is for its time and warthunder naval also uses health bars now basically
it did have multiplayer actually tho its so old it no longer works very sad as it was very fun due to it being so old and on 360 a platform they no longer support