Stalinium armor?

Have you hit head or somenthing ? On first shot YOUR HULL IS NOT EXPOSED

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what do you mean my hull is not exposed?

For overpressure mechanic to work roof of the hull must be visible and close from impact location on this screenshot

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It clearly shows roof was closed by turret armor.

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And this was too far from impact location.

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If he shot you here it would be lethal.

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And in protection analysis this area kills the tank.

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You’re doing protection analysis with the turret not in the same position as you had it ingame, so the blast is impacting the back of the tank, which was not possible with the ingame shot.

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ok i got it, but its impossible to simulate the exact position of the hull and turret in this case

Don’t give too much thought to damage and penetration, as there is some kind of RNG involved. There are certain chances where you won’t be able to do anything, no matter how much advantage you have in vehicle, position, penetration, or damage. If the game decides you lose, you lose.And it is in all nations.

I agree with you my only objection is on the frequency of weird incidents we deal by nation.

Well, I’ve put certain times to give it a tone of being a somewhat random situation, to be realistic, at least for me it happens every two or three games at least and even days in each game.

Lol !! (server replay screenshots)











Just wondering…if Russian armor is so much better why aren’t players using russian vehicles getting better results? All data published in forum has a very varied advantage with different nations getting better results at different BRs.

I think i asked before…but probably different users on right now…and perhaps there is an answer now…
(My personal experience is that ALL vehicles are sometimes tougher than they should be on occasion…and Russians aren’t actually the most frequent suspects)

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Win rates doesn’t tell always the truth , we have talked about it before.
Players skill and experience matchmaking is the most important factor to win a battle and sometimes even the side of the map of the battle.
Additionally if we assume that most of the players started the game playing the 3 big countries and then after all this experience they ‘ve gained continued playing with minor countries the should probably perform better dont you think?
Also if later they have joined a squadron and play with some experience teammates as squad their performance should be better too.
The published data you say would be more accurate for conclusions if we could somehow know the average experience level of the players that played each nation.
Finally to be honest i dont find a logic conclusion to win rates when for example i have 10 victories in row and exactly after 10 defeats in row too…it seems to me that ‘’ game matchmaking algorithm’’ try to keep a winrate balance.

Partially agreed … ALL vehicles are sometimes tougher than they should be on occasion…BUT Russians are actually the most frequent suspects…

I just shrugged off a panther shell to the mantlet from a panther in a T34

Clearly accurate damage modelling

At a guess - nations with good premium lineups tend to attract wallet warriors. More wallet warriors = tanks the win-rates.

XM1 was a case in point. On release, a VERY good tank. However the teams were made up of entire cohorts of XM1 players running around like headless chickens without any lineup and leaving after one death.

Strong vehicle. Terrible winrate globally.

The USSR/RU tech tree has a fantastic set of premiums but with lots of premiums come lots of wallet warriors. An idiot in a TURMS will not make use of the good ammo, the thermals, the good frontal survivability for the tier. They’ll just yolo into trouble and discover the reverse gear doesn’t really…well…reverse.

Being premium, you can play them terribly and still make a profit. Just my 2p.

Agree…but if HALF the stories and theories on this topic were “the truth” i would survive much more shots on my russian stalinium equipped vehicles and get better results…at least a bit better…and i don’t…and most players also don’t.

AGAIN…if Stalinium was so strong it would be visible in win rates…
It makes no sense to think that Stalinium is very strong, but all players on Russian vehicles are weaker and make up for it…

I have better than average results on T34(42) and Zis5…perhaps some other i don’t recall at the moment…but also on Panther, Tiger, KT, Cromwell, T29, Jumbo…and the “tank” i had better results overall was actually the M10 (both US and French). Not sure why…

Most relevant (to me at least)…when i am in combat the tanks i really “dread” and take care engaging are NOT usually Russian…EXCEPT some very specific (usually premium or prize) Russian tanks…out of memory i recall IS6 (or is it 7)…and SOME versions of t34 or KV1

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Talking about arcade data winrates i think Russia is the best of the big 3 (even slightly). Also keep in mind that without this ‘‘over performance’’ Russia could be the worst among the big 3…i mean that if you advantaging something this act might aiming not to keep it on the top but prevent it being on the bottom and just having a desent position.
Also if you see the big picture of nations winrates there is a general balance among them…i think about 2-3 % difference in average in order to keep everyone happy and so players play all nations. There is no nation with a significant higher winrate against another (for example 60% against 40-50%) because all players would prefer it. As i said ‘’ game matchmaking algorithm’’ tries to keep a winrate balance.

T34 has decent angled armour so it has pretty good effective thickness. Shooting the turret ring will wipe it out tho

Correction , if my arithmetic operations are correct and didnt miss a number, the average winrate by nation in Ground Arcade are :
USA 46,85
GER 47,12
RUS 47,54
GRB 47.09
JPN 47,95
CHI 47,14
ITA 47,8
FRA 48,26
SWE 48,02
ISRL 47,05
Not even a 2-3% as i said before just a 1,41% difference from worst to best nation in average winrate. Its pretty obvious that ‘’ game matchmaking algorithm’’ tries to keep a winrate balance don’t you think?

Err…from your own words…game is apparently balanced…so why (and how) is this a bad thing?
And BTW…FRA which has bad lineups at several BRs seems to have slightly better results…i have no idea why…

MY POINT AGAIN…in arcade at least there is balance and no obvious “Stalinium”…i see a lot of “RNGinium”…

Personally i believe german (Tiger, KT, Panther) are the ones with better RNG survivability… but i have no numbers whatsoever to prove it…i like to play with them because they feel “tough” and still have good guns… :)

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Yes the game keeps balanced winrate as i said, so thats why you dont see Russia with a significant better winrate because of ‘‘stalinium’’ as you implied and i haven’t said its a bad thing.
Additionlly, if a russian tank survive during a game 1-2 lethal blows because of ‘’ stalinium’’ but the majority of the teammates are already dead or have already abonded the battle the defeat eventually will be certain…
Winrates and ‘’ stalinium’’ are 2 different things.

Almost all minor nations have slightly better winrates, i guess because most players picked them after the big 3 so they were for sure more experienced in game play or just becauser GJN wants to force players play them too and not only the big 3.

If there was an equality in these abnormal incidents with all nations yes it would be ‘‘RNGnium’’ but since Russian tanks are the the most frequent suspects its ‘‘stalinium’’ im afraid…and as i ve said its impossible to find proving data. This social media ‘’ russian bias ‘’ ‘‘stalinium’’ flooding is a good indication that something is wrong but its not a proof.