Stalinium armor?

lol!!









Penetration possibility is low.
Looks like bias to me, can’t be anything else.

as you can see i gave even more angle to my shot and still can pen it, but i agree with you its another gaijin spaghetti, pizza, canneloni code, it happen to every nation , bad luck , cherry picking moment…like the 3 other recent incidents that i have posted before with KVs

Correct.

This is not the hit point you show on the hit simulation .
On your first screenshot is where you aimed but the panther was moving rather fast because on the hit camera of the second screenshot it is clear that you hit it behind your aiming point. Its easy to figure it out by the pattern of the camouflage painting which shows the exact hit point , look the screen shots. below…

image



You have probably hit the internal horizontal plate… nice try though…

Panther having 420mm of protection from the side, that’s hilarious.
That spot is also a pixel wide and tall, while other points just few pixels to the left or right where you’d also hit the same internal horizontal plate, would increase the armor from ~60mm to only ~100mm. This happens throughout the length of the plate, with only a few problematic pixels where the armor spikes from ~100mm to ~400mm for no apparent reason.

I guess good job on proving WT has volumetric bugs, not like we haven’t known that for a long while.

Here’s Merkava’s side armor absorbing DM23 for some reason, enjoy proving what we already know once again.

its simple geometry, for example a metal bar 100 cm long X 5 cm wide, if you try to penetrated it from tip to tip you deal with the 100 cm thickness and by the side with 5 cm, your shot tried to penetrate the thin horizontal plate above the track horizontaly… you should have aimed a little lower or upper… i will not say skill issues…i will say just bad luck

This would mean the same results could be observed across the full length of the plate, which isn’t the case.

You can pull your mouse from top to bottom and you’ll see that armor protection above the horizontal plate is ~60mm, directly on the plate itself is ~100mm and below it is ~40mm. Only a few spots are problematic, just like in all volumetric bugs.

wrong again… constantly 420 mm across the lengh of the horizontal plate above the track









actually you can see the plate on this screen shot

Look at the angle your shots are coming from. They quite literally come from below the horizontal plate’s line, which means the tank that shot that round was either much smaller than Panther or they haven’t been perfectly leveled, both of which aren’t true.

You’ll have ~100mm of armor on the plate across the board, with very few exceptions where armor value will spike more than twice, just around the place where my round in game went into the void.

Actually you can see both plates, which quite literally proves the shot came from below, which was impossible to happen from my in game example.

how a plate that fully covers all the width of the track which is 66cm* (660mm) can be ~100mm???

plates paralleled at your hit point …867mm armor


Plates clearly aren’t in line with your POV since you can see both left and right at the same time. If they were in line with your POV, one would perfectly block the other, since they are the same width.

You’re still shooting from down below. I wasn’t playing L3, I was playing 76mm M4A2 which is around the same height as Panther D and both vehicles were on flat ground.

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The proof for what i am saying is that if we suppose that there is an equality of lucky surviving or no damage shots in all nations tanks, how can be explained the fact the vast majority of bias videos on media are for Russian tanks ?

This is really not solid evidence in the slightest. Nevermind the fact that this idea of there being some base “survival chance” is flawed from the onset, your evidence is fraught with confirmation bias. Are there more videos of Russian tanks bouncing/surviving because it happens more, or just because those are the only incidents people bother to post? If you believe that Russian tanks magically survive more than other tanks, are you going to care as much about bouncing off a German or American tank?

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Shoot the either the head’s sides or front barrel area, and the commander breech, it’s most Sherman’s it’s weak spot.

And is that because it happens more, or they’re more likely to notice and post about it because they’ve been told that Russian tanks bounce more due to “bias”? First of all, we’re already ignoring most bounces that happen in game, as for a clip to be “counted” by you, it has to be experienced by a player with recording software, who is then invested enough to record said clip, then it has to be uploaded and seen by you. Do you see how this heavily skews your sample? Additionally, you already believe that Russian tanks have some bias that makes them more likely to bounce, so there’s plenty of confirmation bias at work here anyways.

You make me ask again and again the same question …why then the vast majority of videos on media about bias concern russian vehicles?

Teammate server video screenshots… ammo rack not exploding (again)













Because people are told that there is Russian bias, and therefore have confirmation bias for it. Do you record every bounce you have in a match? Or only the ones against Russian tanks? Do you know how this goes for the other players in your match? In all the other matches played? Do you actually keep track of how many bounces you have, or do you just tally ones against Russian tanks? How do you collect evidence about the vast majority of the playerbase who don’t post clips online?

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Good thing Germany in WW2 adopted inert ammo as well. From 21:38 you can see Tiger 2’s ammo blacking out and disappearing into the void, twice in a row.

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