Maybe Soviet tanks have Stalinium armor, but German also have Hitlerinium armor.
Most of weird bounces and nonpens I get against Soviet and German tanks.
Maybe Soviet tanks have Stalinium armor, but German also have Hitlerinium armor.
Most of weird bounces and nonpens I get against Soviet and German tanks.
US - Shermans, m24,M26,m36 and many more are also the same.
The difference here is that the hits are penetrativeand the tanks are not dying or atleast severy damaged.
Talking about history, of course there were losses of T-34s due to lack of crew training or mechanical malfunctions etc. I think that we can all agree that the main advantage of T-34 was its mass production and not its performance which was good indeed.
Talking about the game, the problem is the unexplained “overperformance” in multiple occasions of most of russian tanks as i show with my examples in this topic or as easily someone can find on media .
To be more spesific once again, i dont mean that if a player take a russian tank will do a parade starting from team spawn all the way to the enemy spawn killing all the enemy tanks and surviving all enemy shots . (Despite that i have seen such battles with kv-220 squads before the BR upgrade…:)
My opinion is that the game favours the russian tanks by giving them ‘‘lucky’’ surviving leathal or no damage shots much more frequently than any other nation. Of course every tank in any nation has these kind of ‘‘lucky’’ surviving shots but not with such repetition.
The proof for what i am saying is that if we suppose that there is an equality of lucky surviving or no damage shots in all nations tanks, how can be explained the fact the vast majority of bias videos on media are for Russian tanks ?
For an example, i have seen lately 5 different videos all of russian tanks that got shot by a sturmmorser (which its shot is with no doubt lethal) and surviving with minor or no damages at all !!!
There should be videos with the same incident concerning other nation tanks but i have not seen anyone so far, i wonder why?
Big HE are pretty inconsistent as hell , sometime it kill sometime it doesnt just because you saw a russian tank tanking a big HE shell doesnt prove anything
5 different tanks… i can remember 4 of them a bt-5 , an IS- 1 , ISU 122 , T-34-85
Lucky survival shots are my nightmare.
Numerous times hit 90 deg angle at side of a Panther, Tiger, M4 (any version), when shell simply bounce or make no damage or even penetratiom, simply like it goes tru portsl in to another dimension.
i think, postgame analysis is just a more detailed video than the hit camera and shows how your shot was calculated during the batlle . The protection analysis shows what normaly should have happened with the shot.
Penetration possibility is low.
Looks like bias to me, can’t be anything else.
as you can see i gave even more angle to my shot and still can pen it, but i agree with you its another gaijin spaghetti, pizza, canneloni code, it happen to every nation , bad luck , cherry picking moment…like the 3 other recent incidents that i have posted before with KVs
This is not the hit point you show on the hit simulation .
On your first screenshot is where you aimed but the panther was moving rather fast because on the hit camera of the second screenshot it is clear that you hit it behind your aiming point. Its easy to figure it out by the pattern of the camouflage painting which shows the exact hit point , look the screen shots. below…
You have probably hit the internal horizontal plate… nice try though…
Panther having 420mm of protection from the side, that’s hilarious.
That spot is also a pixel wide and tall, while other points just few pixels to the left or right where you’d also hit the same internal horizontal plate, would increase the armor from ~60mm to only ~100mm. This happens throughout the length of the plate, with only a few problematic pixels where the armor spikes from ~100mm to ~400mm for no apparent reason.
I guess good job on proving WT has volumetric bugs, not like we haven’t known that for a long while.
Here’s Merkava’s side armor absorbing DM23 for some reason, enjoy proving what we already know once again.
its simple geometry, for example a metal bar 100 cm long X 5 cm wide, if you try to penetrated it from tip to tip you deal with the 100 cm thickness and by the side with 5 cm, your shot tried to penetrate the thin horizontal plate above the track horizontaly… you should have aimed a little lower or upper… i will not say skill issues…i will say just bad luck
This would mean the same results could be observed across the full length of the plate, which isn’t the case.
You can pull your mouse from top to bottom and you’ll see that armor protection above the horizontal plate is ~60mm, directly on the plate itself is ~100mm and below it is ~40mm. Only a few spots are problematic, just like in all volumetric bugs.
wrong again… constantly 420 mm across the lengh of the horizontal plate above the track
actually you can see the plate on this screen shot
Look at the angle your shots are coming from. They quite literally come from below the horizontal plate’s line, which means the tank that shot that round was either much smaller than Panther or they haven’t been perfectly leveled, both of which aren’t true.
You’ll have ~100mm of armor on the plate across the board, with very few exceptions where armor value will spike more than twice, just around the place where my round in game went into the void.
Actually you can see both plates, which quite literally proves the shot came from below, which was impossible to happen from my in game example.
how a plate that fully covers all the width of the track which is 66cm* (660mm) can be ~100mm???