Squadron Vehicles: F-117A Nighthawk and Stealth Technology!

I think all planes used for “props” in game modes should also be flyable by players.

I also think it’d be super cool if air sim EC was improved with objectives that drive immersion and provide unique challenges that could provide a space for even transport aircraft.

There’s a game I used to play on PS2 - “United Peace Force: Dropship.” It had missions where you had to land transport aircraft near AAA coverage and enemy fighter presence to deliver artillery to open up a channel for the fleet to pass safely. Imagine if we had objectives of that kind in sim EC!

Maybe these things would be utterly useless in air RB and GRB and AAB and the like but, why must they? If they’re a squadron vehicle with enormous squadron research cost, it means most people who want it will pay gaijin cash to skip the 3 month+ long grind.

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I agree.

However, they wouldn’t hurt anyone, pun intended, if Gaijin didn’t try to balance them and just put them in appropriate time frames/BRs instead. They could be used in sim instead of AI recon planes.

They would be generally useless, but at least they obviously wouldn’t be OP and wouldn’t break immersion if put at a correct BR. That’s what should happen to F-117. Better to have it useless, than have it break immersion or not have it at all.

Apples and Oranges here.

The F-117 is able to produce exp in the same manner as the buccaneer S.1 oh look they both the same br interesting?

Oh yeah wouldn’t want to break your immersion of Me 163s fighting F-86s

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It seems the F-117 could use the AGM-154 JSOW, which is a unpowered glide bomb

Seeing as more and more vehicles are getting glide bombs, it seems fitting to also add this one

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Would be nice for JSOWs to be added but regretfully we are without.

Let’s not mention it’s warhead, which carries 145x BLU-97/B bomblets that each have shaped charge with 200mm pen, and fragmentation/incendiary effects to boot

Huehuehuehue

Edit: I mean it sounds scary and potentially gamebreaking, but depending on how wide the impact area is, it wouldn’t be too different from a 2000lb bomb.

I know someone else has taken you on this but still.

The only context that date of service matters is in relation to historical mm.

Any argument that uses “immersion”, “y never fought x”, and/or “x is z years newer/older than y” is an argument for historical mm.

War thunder is not the game for that. There are games that actually try to do want you are looking for. I see that you like GHPC and tried Squad. I hope GHPC gets some sort of multiplayer spin off. I know that Squad is more infrantry focused but that does give it better immersion. How often did tanks fight in ww2 without any infrantry?

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In the wild . . . just chillin’ . .
New_Stealth_Fighter

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Sooooo Cooooooooool!
The F-117 is an aviation icon, however!

Let’s be realistic, this is just another bait to attract players. The game is full of problems to be solved and rough edges to be smoothed out and the only thing GJ does is release new vehicles.

But let’s be realistic, War Thunder IS, and always has been, an arcadey shooter, it has always been aimed primarily at the casual playerbase who are interested in Military vehicles. The mechanics of actually playing the game are completely arcadey in all modes apart from sim. War Thunder has never been a realistic Simulator.

I’ve been Registered since - 28/06/2014 - 3:14am, almost 10 years and 5 months, and I personally have never seen an exciting change in this game, at least for me and for people like me who like games that are a little longer and that demand a bit of brainpower. But contrary to my expectations, the game declined.

I can’t be unfair either, there were many very nice changes in the game’s effects and interface, that’s a fact, the addition of more modules to the vehicles is something really cool, I liked it, it makes me angry sometimes, but it’s cool, it’s a bit out of tune with the game, which didn’t continue its essence, but it’s good.

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Okay, but what does this rant have to do with the F-117?

The fact that the F-117, besides being COOL, is just a Christmas tree ornament, a sitting duck inside the game. That we will research, use a few times and then throw into oblivion.
I understand that it will generate what the company wants, but I believe that for most players, if GJ spent its resources on other aspects of the game, it would be better for everyone, for us players and for them.

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lol… I think I have seen some others like that, might have been one where a Pilot was starting to climb in the cockpit

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And the obvious first step to gain feedback for usage of stealth, a mechanic that will be due relatively soon. Don’t forget that most vehicles only get used a few times and then forgotten, that won’t be new to the F-117. At the very least, this vehicle NEEDED to come first before any other stealth aircraft.

Telling 3D modelers to start working on game redesigns is an interesting ask. How do you suppose they are going to do that?

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So I guess this plane will be useless in game…LOL so they have time to make usless plane but no time to make better Batle pass LOL…this game is such a lazy clumsy mess, just embarrassing at this point

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Honestly, probably even less exp than the buccaneer S.1 as the F-117 carries less ordinance.

Produce exp by dropping bombs. Not producing the same amount of exp.

True, i misread :P

but i think i still bring a valid point as BR placement is based on efficiency per spawn.

That is true but based on the aircrafts flight performance it seems like it will sit well at 8.7 it will without a doubt be the lowest preforming 8.7 but i don’t see it getting any better. Unless maybe you put it against props but that would be absurd placement.

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I’m definetly going to play this plane

All aircraft have hooks even the f16s. They are for emergency where the aircraft looses brakes. That take what is called a trap. There are cables that get set up across the runway to help stop the plane. The difference between the one used by the airforce and the navy’s is the navy’s is much heavier and more robust. Do to being used to stop aircraft landing on carriers.

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