The emergancy airfield arrestor hook and system is re-useable. So for those aircraft with hooks meant for emergancy landings, if they land on an aircraft carrier the hook should snap off/break and not stop you, just decelerate you slightly (nowhere near enough to stop you, and at worst rip your airframe apart depending on how it is attached internally).
RWY’s in War Thunder should have the emergancy arrestor system so that if you put the landing gear down but no flaps, the hooks on naval and emergancy arrestor system aircraft have their hooks deployed. This immediately retracts if you have flaps selected on landing.
This would be a realistic approach to the arrestor hooks ingame on so many aircraft. If you make the mistake of landing without flaps (or they are damaged/missing), aslong as you hook onto the wires you can land without crashing. If you are landing and have working landing flaps and you use them, the hook doesn’t deploy since you should easily be able to land on the airfield.
While they would be interesting I would rather them not. It isn’t as valuable of an aircraft other than for novelty. No need to saturate the list with the same aircraft just slightly different.
In reference to my earlier comment. Can someone explain as to why there is a photo found online of an F-117A with a Black drag chute instead of the standard white? Was this something adopted in it’s first decade when it solely did night missions without public acknowledgement?
And I am curious, will Gaijin add the standard white or will they go with this black chute? If it turns out the black was used, I personally feel adding a black drag chute would make it more unique than it already is, adding to it’s real life counterparts mysterious nature.
On the similar note about the Drag Parachute, the parachute currently shown in the dev-server is FAAAR to small compared to the standard one shown in white irl and the black painted one.
You are assuming that people on the ground would be able to spot the aircraft visually, which isn’t always that easy.
IMO it shouldn’t be 100% invisible all the time, I’d prefer there to be a certain visual detection range that requires clear LOS, triggering detection if you stay inside this area too long. Could be RNG or a fixed time