It is though… because one option is none and the other is a mix, i’m not asking about making all of it theoretical.
If you have even one theoretical then you have them, if you don’t you don’t.
It’s literally impossible to make it a gray area in this case as the gray area automatically becomes “having theoretical matchups”.
So then it is as i said, its not about a blanket issue, its about specific cases you want fixed or changed.
put it higher than that and no one will be able to play it in air modes. It’s a game, it’s supposed to be about fun, not about accurate matchups.
That is a sad outlook to have on the game.
you’re thinking to big, CAS and bombers in air modes work as it is currently, it might not be as diverse as it could be, but that doesn’t mean that those two aren’t accommodated for, why do you think ground AI and bases exist?
You have to think smaller in that case, and if you accommodate one type of bomber it might not accommodate another. all bombers/CAS don’t work the same.
See above, my statement puts shades of gray into one of the options. if you have gray, then the gray can be moved, then it isn’t a blanket issue, its an issue on specific matchups that aren’t to your specific liking. If the gray area is already there, then that is the blanket function you just want specific thing about it to change, not to change the entire blanket.
it quite literally semantically does.
That makes perfect sense, but is not what you first said, it might have been what you ment, but not what you said. This is why semantics are important.
Is not wanting attack helicopters in an F1 racing game a sad lookout on the game?
This “accommodation” you’re talking about is just sad. CAS and bombers trying to do their thing is like a stray dog eating leftovers on the street.
Merciful fighter players allow them to have targets to drop bombs at, that in practice don’t change the outcome of the battle at all. All while there is an extremely high chance of getting killed by a fighter in the process, practically a suicide mission every time, especially at higher BRs.
It may be. I have a strict/scientific mind (as opposed to a humanist, I don’t know if that’s a thing in English) and often have communication issues. People often say to me that I need to be more specific, because they don’t know what’s in my mind.
-was willing to change how Air RB works in a fundamental way, placing more emphasis on the ground attack mission as opposed to only encouraging team deathmatch
-modeled the stealth more correctly so it’s stealthy in every direction and not just a few degrees in the front
-modeled the IR reduction more correctly so you’re not blasted to smithereens by Fox-2 from 5km out
-changed spotting mechanics so you wouldn’t have a giant red text above you 25 km out
Then I’d indeed find having the F-117 in a higher BR more fun, engaging, and rewarding
Sadly this is not the case right now.
Also: the ground attack and base bombing aspect of WT hasn’t changed since the game came out, it’s still stuck in WW2 with pure tonnage of bombs dropped being the only quality you measure attackers by. What about accuracy? The F-117 could have a valuable niche being able to bust bunkers with pinpoint accurate LGBs but sadly this is not valued at all in the current terms of the game
There is also no opposition except for enemy player aircraft, no enemy SPAA threat at all to circumvent/penetrate. A WW2 bomber could just as easily destroy strategic objectives as the F-117, and this is… flawed