Semantics. Replace fight with meet, it doesn’t really matter.
It’s not a black and white, 0 or 1 matter. It’s not the kind of thinking you should adopt. It’s about a healthy ratio of realism and balance.
F-117 at 8.7 is nowhere near the sweet spot.
Yes there are many vehicles in general that shouldn’t be here.
A prime example being modern artillery such as M109 or Vidar. We already have artillery as a call-in strike. They simply don’t fit the game the same way there is no place here for transport or recon planes.
Currently there is really no place for bombers and CAS in air battles either, but the difference is that there should be a place for them.
Right now the game mode accommodates one type of plane. I think making space for 2 more (CAS, bombers) is very much achievable. Recon planes may be hard, they would only make sense in sim maybe. Things like playable AWACS wouldn’t work.
This just further proves that you think in binary and can’t comprehend shades of gray.
Once again, the “most sensible approach” part doesn’t mean that realistic MM is the most sensible approach to MM. It means that service entry is the most sensible approach to realism in the context of MM.
It means that, if I say realistic when talking about MM, I mean similar in terms of service entry. I also added a caveat that it’s different when given planes were widely used in the same conflict.
Stealth was never the intention, it just happened to have a “lower RCS” and not by a meaningful amount I would guess, since the thing is propeller driven
Are you guys planning on expanding a bit on how the inner workings of stealth mechanics are gonna be implemented in WT? I’d like to understand if all planes are going to use available RCS analysis, or if you’re going to throw the game’s 3d models on a RCS simulation software to get those values, or if it’s going to be a static value with a bit of vector math, or a simplified 3d mesh like VTOL does… anyhow, a blog post explaining your approach to it, like we had for other mechanics and graphics in the past.