No.
Its quite literally not. You can check the doc and see the literal value used to model the lofting path. LMURs are not modelled differently than PARS SPIKE or whatever, its the exact same with different values attached to it.
I certainly hope so
You convinced me, russian main.
I don’t even main Russia? They have some of my least favorite tanks in the game.
Ok man, good to know
Your original statement:
is false.
Changing the value is easy because each missile type (beam, salh, FnF, etc) follows a template. It’s why the spreadsheet exists in the first place.
It’s about their priorities Alvis…
They are unwilling to take agms that are massively under performing seriously.
If they are able to give implement the AIm-9x, give the KH-38 GNSS, change the maverick’s FOV, they easily could’ve fixed the spikes, hellfires, JAGM, etc.
It doesn’t take a rocket scientist to figure that out.
At this point it is nothing but unwillingness, yeah, maybe before the addition of the LMURs etc it would’ve been a balancing issue and all that, but now it clearly isn’t, moreover, if they added the LMUR, unless they wrote it wrong, they must’ve been completely aware (or that’s what is to be expected from a game developer or developer in general) of how it would behave compared to the other FnF ATGMs. Same goes for basically half the additions they’ve done anyways, so I’d believe it if the development team was made of 4 PCs with an AI each writing nonsense on top of nonsense. This would give me the explanation as to why some reports take ages to get fixed.
Sorry I didn’t read the whole topic
I don’t know much about spike but from video from MBDA of the Akeron/MMP, it should have a flight path that would allow a real top down attack (much like the LMUR in fact ) currently those fire and forget missile only strike at really low angle making them almost useless
Well then you already know more than the devs apparently
Finally! A forum to talk about Spikes!
Anyway, I have a decent amount of experience with Spikes on the CRV and I find that I can almost always get a kill with them. I have seen in the chat of some games where people struggle a lot with them, I really only struggle to use them when the enemy sees my missile and smokes on the sandy hills of El Alamein but say in large Eastern Europe, I do well. Maybe my luck is high with them and they go through the driver’s port of T series tanks head-on (would make sense why my luck with most other things is getting so bad) but my only complaint of most FnF users espesially those who rely on them more and longer range, is give certain tanks more missiles and/or give them their manual guidance mode
You’re one of the few having luck with them
Manual guidance mode would be nice, yes. More missiles, too.
They are not “Ahistorical”, we just don’t know where they are or how many there are.
Except my luck for everything else in the game is down the drain. I can barely do anything at 3.7! That is how incompetent I have become. Maybe I should take a break from anything above 6.0 and play 4.7 Britain to get good again.
Yeah, they must know the hit-rate and how often it kills. My one-hit-kill rate is likely 60-70%, if they missile fails to kill, then half the time a second wouldn’t help too much either. Sometimes if it knocks out the engine I send a second.
I always thought they were bad but if I look at only my personal experience, I would say they are good, maybe needing only a little tweaking.
When I look at most people’s experience, I think it is horrendous
It’s more of a RNG for me, sometimes I get 4 kills, and then the next match they just either go to the grass or hit the most armoured part of the tank with a ‘hit’ yellowing or not even that whatever stops it (mostly ERA in the yellowing case). Leopards are different to T-series tanks so I can’t say much as I don’t really have the occasion to fire them to those. However the problem is that it’s very unreliable, and the Spikes from the helis are too, at least from what I’ve experienced (plus the BR those helis are doesn’t mean it’s going to perform like a Mi-28NM with a forcefield around it). So basically it’d be cool for them to add at least a bit mor of and AoA, be it for realistic purposes or balancing purposes.
On any source you can find on the namer, it only mentions 2 spike missiles
It’s not an M3 Bradley
Just the video from the french mod I don’t have the exact angle of attack but it’s more than in game
Yeah theres plenty of videos like this for all AGMs and first hand sources mentioning top attack modes. Funnily enough the AGM where we dont have these sources is coincidentally the only one that properly top attacks
Videos are clear marketing lies
Except if they are from russian helicopters killing people in warzones, then its ok
They’re basically saying the missile can be locked on another target mid-air (plus yes, the fact it does hit the roof, and not the front of the tank)