After looking at the discussion in total. Why are you lying? You have a 0.78 K/D in the Freccia. And only played 73 games in it.
KF51 looks similar but even lower KD.
You are not getting 1-2 SPIKE kills per game. Not even close.
After looking at the discussion in total. Why are you lying? You have a 0.78 K/D in the Freccia. And only played 73 games in it.
KF51 looks similar but even lower KD.
You are not getting 1-2 SPIKE kills per game. Not even close.
bro those go through my kntact-5 like its nothing
Top attack code is scuffed, so I wouldn’t be surprised if they are fixing it and it’s just taking time.
JAGMs should be lofting, and the fact they don’t is annoying.
The top attack code is perfectly fine as shown by the LMURS. They are taking their time, because they dont want to change the attack trajectories. LMUR's AoA value is unfair - #26 by HondaCivici There is a great comment with a doc that compares all values of guided weapons, the difference between LMUR and the rest is literally just a couple value changes. They are not changing them, because it would instantly make every single non-LMUR agm a lot deadlier
Don’t bother explaining that to him … all posts there are he is defending the obvious because of undisclosed but obvious reasons…
Lofting was always the problem even before jagm or lmur introductions
I know. The LMUR just proved that it was absolutely not a coding problem and Gaijin is perfectly capable of implementing proper lofting if they want to
This post was flagged by the community and is temporarily hidden.
Gaijin could take away the two extra ahistorical spikes from the namer and give it MITL capabilities
Yessir, i’ve tried spikes on the puma vjtf, The 2 namers, and israeli ah-60. I agree that spikes need a buff cuz rn its angle of atack its so unrealistic, theres photos of its actual AOA and should behave like the LMUR does, if for example my namer tshirkhon its at 11.3 it doesnt have the armor of the BMPT, its missiles should have the hability to atack on the roof of the tanks, thats one of the things that should make this type of IFVs have a chance against MBTS
Got 2 kills in a row with Akerons yesterday and could hardly believe my own eyes
French bias strikes again /s
real. after all those misses and FCS hits finally some kills
@Fat_Fury coming in to defend LMURs and Russian equipment in general.
Keep defending the game’s issues.
JAGMs should loft, and it’s sad how you’re looking down on Hngma and I for defending JAGMs.
I did say I was surprised by getting 2 kills
Hes not defending the games issues. Hes critizing you for acting like its an issue the devs are trying to fix and are just not able to yet when it is very clearly not an issue to implement correctly at all and the devs are just unwilling to fix it for whatever reason.
I know i was just making a bit of fun since the BMPT turret might be the most ridiculous Spike target so far
Another reason why Spikes and other FnF missiles for ground vehicles are nerfed is because USA has the Javelin and Hellfire launchers on light vehicles not added to the game, USSR doesn’t have any FnF for any ground vehicles, Japan has the type 01 same issue as USA, and China has the HJ-12 same issue as USA. Honestly until Russia makes a FnF missile to be deployed on the ground we will never see this issue fixed. Until then, command-guided missile like the tow-2b and other nations’ equivalent needs to be fixed to match USSR.
I dont think that thats a big reason in this particular case. Gaijin is screwing over any non LMUR FnF no matter if its ground launch only like the Akeron or air launched only like the PARS. Imo they just know how terribly russian tanks do historically against top attack missiles and giving other agms proper top attack would be a massive buff for pretty much everyone besides russia
drone ptsd lol