Spikes are immune to smoke

Did you deploy smoke 1 second before impact? All IR AGMs do this. Spike is absolute dogwater. easily one of the worst top-tier AGMs.

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spikes have 3 seconds of IOG to help with re locking onto enemies if they lost them for a moment, wich gives the spike certain capability of smoke but that is only if u react too late to the spike

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Wait, this isn’t a TIGER_TANK_1 thread 🤯 ?

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That doesn’t make any sense. ESS is hot smoke, it should be effective against IR spectrum.

It isn’t, just like how thermals can see through ESS

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That is not how it works in real life. Smoke grenades are designed with very specific chemistry to be effective against IR sensors and/or thermal viewers (and sometimes laser designators.) It is not simple as just “putting smoke in the air”; the smoke has to be of a specific density, composition, and temperature to be effective.

As far as I know, there are not any ESS systems that are effective against IR or thermal viewers. ESS systems are only useful against human eyes. There are plenty of videos on YouTube to watch if you want to learn more.

This one is probably good. ESS information at 04:12: “And what about exhaust smoke or ESS? And yes this does generate a lot of smoke, but the smoke is generated using diesel and exhaust gases, so does not block thermal imaging devices as it does not have any burning or metal particles in it to prevent the infrared from getting through. So, ESS is invisible on thermal devices. ESS is mainly used for the visible spectrum of light and blocking natural vision.”

If you smoke and stand still you think the spike is not just going to move in a random direction. It goes to the last known position from its trajectory. It has LOAL but that’s not implemented in game yet. You should be glad that Gaijin refuses to give Spikes their top-down trajectory cause then smoke would have less of an effect and would be more lethal.

Bro’s complaining about spikes like they do anything in the first place. It doesn’t have IOG because irl controllers can just guide it through the smoke. Or legit fly around it to get a better view.

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I wish Gaijin made multispectral smoke specefic to the system like ROSY but they gave all nations the same thing which tbf is good for balance.

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ESS generates cool smoke it does not produce infrared emissions. IR trackers work by detecting reflected infrared light emanating from a vehicle’s heat signature or from ambient IR radiation bouncing off the target. ESS smoke lacks sufficient thermal output to reflect or refract that IR signature, making it transparent to IR-based seekers in that regard. Multispectral smoke is a different matter entirely it uses specific particulate materials engineered to scatter and attenuate light across a broad range of wavelengths from the visible spectrum all the way up through infrared actively denying IR sensors a usable return

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TIGER_TANK_2 thread

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Some helis. Ldircm helis Re immune to those too

I have not made that experience luckily. For me they track all helis.

You mean like the match I had where I smoked and moved after the smoke bloomed and it still tracked me in the tacview? Love how they give F&F ATMs but having the TOW-2B work properly isn’t balanced.

Not IOG, just general lead of the missile and flying in a straight line essentially. IOG predicts flight path and actually steers the missile

little bit more spalling and i’d appreciate if it stopped flying into the ground

IOG stands for Inertial Ordinance Guidance, even tho itself it dosent have such a thing, the missile follows the path the enemy was following due to inertia, IOG does the exact same thing, instead of falling down inmediately, the projectile will keep following its Inertia and if possible regain the enemy lock once again
image

No, IOG actually steers the missile towards a predicted flight path. inertia doesn’t, only goes straight, or in the direction it was last going

IOG dosent predict a path, the name literally describes what It does "Inertial Ordinance Guidance"the missile follows its own Inertial path towards where It was going instead of falling down, what u aré talking about its described in some missiles as coasting or memory mode, or Inertial coasting, INS itself just tells the missile where Is It, and to correct its path when air or other elements mess with it

Thermals can make out stuff through smoke depending on how thick the smoke is. That why we carried IR smoke grenades in the launchers. It has additives that help to further block IR signatures.

Wrap it up, that’s what IOG does ingame, this can VERY easily be observed by firing a hellfire without a laser designator for ex.