My guess is, if they make it loft too much, you will lose the ability to hit targets that are atleast 400 meters from you. There needs to be some formula for the missile to loft according to the distance from the target:
0-100 no loft
100-300 slight loft
300-500 slightly more loft
500+ full loft
Wolfpack coupled with F-15C.
There always is some Vilkas shooting SPIKEs from spawn to spawn. Notably Quarry, Iberian Castle and other map I don’t remember. Nothing I can do, just spawn, try to run for cover but the missile was always just faster. Always OHK. I switched to Leopard 2A7V for 2 games and in one game I got killed by the Hungarian SPIKE vehicle. So being on the recieving end, I can tell you that it killed me every time I got hit by it.
I return to top tier every fall since 2021 checking if they fixed it, but it gets progressively worse and worse.
Of course spikes obliterate you, wolfpack has no armor, so it doesnt really matter if the spike hits you without lofting in the capula or the wheels. The spikes ingame struggle mainly against MBTs, which they shouldnt.
And that 1 game in the 2A7? That vilkas got extremely lucky, and anybody who plays with the LR2 will tell you that.
Spikes being too reliable is bad for gameplay. I’ve said it before, I believe the Spikes are unreliable as a balancing factor, since being on the receiving end of a F&F missile with little counterplay is never going to feel good.
Then the vehicles that cary them need to be balanced appropriately. The Vilkas has a 30mm Bushmaster. Which has pretty poor penetration and post penetration, the Namer is the same.
If these missiles have been nerfed for balance then these 2 vehicles BR should be reduced to reflect that.
Look at the 2022 Dune-themed April fools event which tested top attack, FnF missiles. To me it seems it was way more top attack like and had no accuracy issues.
Accurate.
Target is 3.45 km away, My alt is 83m:
This is the loft trajectory:
Final hit:
better angle than a regular LR2. longer distance to target makes the angle sharper and more from the top. This shot is considered close range, but i couldnt find any replay with longer range hits
Edit:
this is from a test drive, target 7 km away. Look at the crazy angle it hits the T-64!
I agree completley.
In my experience all the missiles you mentioned all are very very inconsistent where they impact. Sometimes they even impact at angles that are not possible. Sometimes the killcam shows hellfires impacting the tank from the side, although it is facing me frontally. Or showing lower plate penetrations on tanks that are hull down.
I aswell think the engine cant handle projectiles that dont have a set path very well.
TOW2B and Spike sometimes also tend to somhow just dissapear or do 0 damage although i have seen them head on the enemy tank.
Care to share the screen of a hit cam? Since even missile impact from top the heat explosion would be horizontal…
Yes i will the next time i get a kill with one.
I actually guess it will show an horizontal heat stream because this is what i think is coded in, no matter the actual angle of impact.
But we will see on the screenshot
I did spend quite some time examining flight patterns of the ATGMs even before it became easy with the sensor view in reply, and Im convinced that the “heat explosion angle” is determined by initial position of the missile relative to the target prior launch, so lofting does not matter at all.
Missiles seems to be top attack if the launch platform has significant altitude advantage over the target, but it is just illusion and all missiles behaves like beam riders in this regard.
Yeah that helps sometimes but it still likes to hit turret cheeks which most tanks are immune to, Sadly this doesnt help with accuracy.
Huh I literally have never been killed by a spike but have eaten dozens of them.
I know it sounds dumb coming from a German main and in anything other than a light vehicle… but if you can identify that a vehicle is a spike carrier and have an idea that they’ve launched a spike missile, pop smoke to break the missile lock then drive out of it…
Bro move slightly and it will completely miss
Move? lol the thing will hit your fenders nontheless. Trash missiles. Shame.
True but to guarantee a miss just wiggle hitting a light tank might have a 5% chance of randomly killing them so wiggling is best.
should be fixed. The SPIKE should have its manual guidance mode too instead of full auto
How many years will that be though…