Spawns/spawncamping, possible solution?

There will always be a point where I can put an ambush. I myself refrain from spawn camping from a sporting point of view but do not expect others to do so.
In the meantime, it has proven to be much more efficient for me to wait until my opponent feels safe while driving into my trap, which is usually 500 metres away from the spawn.

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Just prevent spawn camping on every BR by any means necessary or the new players won’t play for long

The idea of a spawn line is good and would prevent the traffic james but how do you decide which side of the map you are going to be on and where you will start?

I can imagine the complins from people who started where they didn’t want to be.

The other issue is that when we begin the game we are cannon fodder for the experienced and only by using the enemy spawn point as a reference do we develop an idea of where the enemy will come from in order to meet them and possible ambush them.

Not knowing where the enemy are coming from would change the game. Now would that be a good thing or a bad thing. Many of us work out our tactics from knowing where the enemy spawn from and have done for years, it might give newbies a foot in the door, but it would upset the old veterans.

Again, would that be good or bad. Things that seem like small changes can have much wider repercussions.

One thing that would change is CAS not knowing where to find kills, again great for those who don’t fly and harder for those who do.

make new modes and half the maps huge for 8.0br+ and things like this will never be an issue (multiple spawns around the maps after completed objectives old ones disappearing)

thats why the modes should be redone at these highers BRs and maps not just one that pulls everyone into 1-3 centered caps

a 10+ mile map with multiple objectives in the match would make all the difference like i said before imagine pushing 10-12 mile inland to the beaches of normandy (as an example) you’ve capped held and or destroyed objectives along the way and then you end up fighting the enemy at the beaches and ships at sea too

its more about gaijins potential and fun largely its also quelling issue with cas spawn camping and a heavier workload for gaijin thats comes with multiple consistent small issues etc its a byproduct