Spawn visibility zones need to be fixed!

Evening,
It has come to my attention that a lot of ground realistic battle maps have major gaps in their spawn ''visibility zones". These zones make enemies visible on the allied teams minimap so they know they are being spawncamped. This is the lesat they could do to prevent spawncamping, but oh my god there are so many maps which have MAJOR gaps in these zones.

These are the ones i could find/have experience with:

Ardennes: MAJOR gap, right behind north team spawn enemies can get a perfect hull down without being visible: (ardennes is a okay map but the version shown on image is absolutely terrible and NOT meant for top tier since south spawn is completely vunerable to enemy fire:

image

Sun city: Also enemy team can get a perfect hull down looking right into this spawn:
Screenshot (155)

Fields of Normandy: Extremely large field behind enemy spawn completely out of detection. Should be no entry site. (also a little area on the right side)
image

Alaska: straight infront of the rock at west team spawn. As you can see im not visible.

Gajin should fix this ASAP

  • Yes
  • No (explain why)
0 voters

Please let this get some attention, because this is literally killing matches and fun, If you have more maps that have this add them in the comments. Thanks!

4 Likes

Despite the obvious Streisand effect this post may carry to those areas, i agree that they should be fixed.

Add a poll, Gaijin needs to know there’s people interested in this beyond the classic like count.

2 Likes

Poland C cap for East team is vile.

GB maps are honestly some of the biggest weaknesses this game has. It’s like they aren’t play tested or created with gameplay in mind, just kinda mashed together with little to no thought.

2 Likes