Spawn SPAA die to tank in spawn Spawn tank to kill spawn killers die to Air

Not really, since you still don’t get to use the crews/vehicles that are locked. If the point was to prevent you from playing completely, I’m sure an account wide crew lock would have been implemented.

This is what I’m talking about. Gajin and most people are just going to blow off what you say if you are going to give simple answers like what you said. This is how you should give a answer to why what you want should even happen cause if you don’t then it doesn’t seem like you’re putting in the effort so no one will respect you.

What I’m saying has nothing to do with the point you are trying to make. I’m just stating that the way you are trying to get your point across wont get you very far.

I have nothing against you. I’m just stating what’s going to happen with talking like that and there’s more people then just you talking like this that don’t get very far.

You can think what you want but giving statements like this that just aren’t true wont help your case either.

You stated I complain about RP rewards because I leave games before they finish, therefor not getting full activity credit. That isn’t the reason I made either of the threads you quoted. For Naval specifically I didn’t suggest rewards should be increased as they’re too low, I suggested they should be increased to draw interest to the game mode.

Helicopter research is no longer “low” due to the ability to research them using Ground RP. The issue with their modification research rate was an issue with the end of line modification RP cost being multiplied off of the rank of the vehicle. Gaijin has also since fixed this issue.

Neither of those topics involve general rate of RP. In Naval crew lock wouldn’t be a concern as spawn camping isn’t an “issue”, you’re in combat or out of combat in Naval, it’s just free RP. For helicopters there is no dedicated helicopter mode per se, it’s just tacked on to ground. That’s why the reward rate is “low” but understandably so. The issue was never the rate, it was the cost of modifications.

I quote the words you write. I do not edit them.

If you had nothing against me you would contribute to the discussion of the threads where you post. You only post to attack the topic author.

You are not saying anything. That’s my point.

Yea, that’s what I did. Quoted the words you wrote.

I had to edit this post because community members abuse the flagging system.

I’m only saying to give a better description of what you are trying to get across cause either people are just going to criticize or not listen to the points you are trying to make in a respectful way.
It was just a piece of advice that’s all I’m going to say.

This user seemed to understand what I was saying. If you wish for me to provide a better description of what I’m saying then ask so.

Solution to crew lock is not leaving battles prematurely.

inb4 “what if battle is lost?”

Try harder

Lock crew is a bad mechanic. On one side its meant to deter players from leaving early. On the other side there are several mechanics in the game that actively encourage leaving early.

The only thing crewlock realy does is causing players to jooin matches with reduced lineups and often without SPAAs since they are so cheap that they easily end up being locked.

Noone listens to him anyway, and never have. He’s been screaming into the void for his entire time on the forums and shows no hint of stopping, just sit and laugh like the rest of us.