Spawn Protection

I believe a proper fix to the spawn crisis would be to implement a No Damage In and No Damage Out spawn protection, like in Heroes and Generals. Where the spawn zones provided invisibility, no damage in or out, large spawn zones that provided semi-random spawn locations. To ensure balance, once you leave the zones, they did not provide protections on reentry.
Another protection that I believe would be a great implementation would be if enemy players who entered the spawn zones, their weapons would be inoperable, preventing players from just sitting inside the zone and waiting for protections to be lifted, on top of having a self-destruction timer while in the zones.

[Would you like to see this in-game?]
  • Yes
  • No
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i’d prefer to have something that will start targeting the enemies if they get close.

The closer you’d get to the spawn the harsher you’ll get targeted.

That,on top of the getting seen on the map.

But i feel most problems are because there is visibility to the spawn point and there is no possible way of choosing where you spawn in the area it makes it hard to know where you will spawn to effetively take care of spawn campers.