Spawn protection should be 1 minute, regardless of you moving or firing

Finding spawn attacks are getting more and more common. Standard tactic is if the enemy wins the first 2 minutes of the map players will rush the spawn and try and score cheap kills. The current protection only works as long as you don’t engage the enemy. I think it should be changed to remain enabled for 1 minute after spawning and no restrictions if you engage the enemy. If you leave the protective zone its automatically disabled.

Just stop the insanely annoying deaths 10 seconds after spawning or getting cheap CAS pilots carpet bombing the spawn (which the spawn protection doesn’t work half the time).

2 Likes

Counterpoint: no

17 Likes

Care to elaborate as to why?

That is false, you can shoot tanks or aircraft while still being invulnerable. You dont lose protection unless you move certain distance.

This is just fixing consequence, not the reason behind spawnkilling which lies in horrid map design which allows you to do this.

5 Likes

Spanws with hills in front and flat terrain behind. The hill is just at the edge of the red zone so a spawncamper can just hide behind it and be unmarked while the cass can anhiliate you from behind.

Or just a completely open spawn.

3 Likes

It would be nice if spawn protection had a consistent time tho, or at least consistently stopped when you fire rather than guessing weather you/the enemy still has it. Then maybe it wouldn’t seem so much like spawn protection only works for other people

How about actual real life base protections at spawns so you have a chance at defending from spawn camping instead. FOB bases and FOB defenses that activate when a team tries to rush through the red area.

I do not see how having invulnerable tanks running around the spawn point for 1 minute, able to fire and kill their opponents, helps.

This actual topic of spawn camping was and has been discussed at huge length,
I personally suggested Artillery fire if enemies get too close to the spawn AND not all caps/objectives were made.
However, as feared this suggestion and others similar will not happen as the answer is and always will be - Don’t let the enemy flank, even with ruined Map adjustments, this will always happen.

1 Like

Understandable it’s not a bad idea, there will always be people that will say that, it takes change to keep a game like this good so people should expand their ideas instead of shooting them down. We also have seen an AI defenses in world war mode (even though it was a suboptimal defense) and it was a tidbit of what you could accomplish, I think artillery would be a good fit, not deadly accurate but enough to make you think twice kind of like airfields. If we had static buildings that block the egress points, maybe some built up emplacements like on the carpathians map. So if you add on camo nets over those placements in spawn only and an enemy tries to enter the spawn a well protected tank could hold defense.

1 Like

absolutely not, the fact you would even suggest something like this should get you banned from making forum posts.

2 Likes

teams with immortal tanks running into each other lmfao

Id much rather gaijin put more than 3 seconds of effort into map design so spawn camps dont happen

Nope, would be insanely overpowered for fast light tanks that could get to the battlefield within the minute.

No. imo spawn protection needs to end the moment you start moving and the moment you fire.

The number of times ive seen someone both moving and firing and they are still 100% immune to damage is just stupid

If it can prevent BMPTs from rushing my spawn, I say yes.

Right. Infinite spawn protection.

You don’t win sitting in spawn so there’s no reason not to be invulnerable as long as you haven’t moved to the battlefield.

Crackpipe idea

not a bad idea, but i think it could be expanded a little

Probably adding in the air RB feature of if your team stays too long in the spawn, it ends the game with the enemy team winning. (keeps people from staying in spawn the entire game if they want to win)

And as said earlier, Having artillery rain down outside the spawn onto spawncampers.
(granted if theres more then 4 players in that spawn area and all caps are secure, it ends the artillery sense at that point, your teams lost the battle)

What’d really fix this is reworking maps and adding some type of spawn defense to keep players at bay. Thinking AA guns like m163’s for planes that strafe the spawn (Actively shooting/bombing it) and 75mm AT emplacments for tanks.(At least for a little while)

So it lasts full duration if you shoot but do not move?