Finding spawn attacks are getting more and more common. Standard tactic is if the enemy wins the first 2 minutes of the map players will rush the spawn and try and score cheap kills. The current protection only works as long as you don’t engage the enemy. I think it should be changed to remain enabled for 1 minute after spawning and no restrictions if you engage the enemy. If you leave the protective zone its automatically disabled.
Just stop the insanely annoying deaths 10 seconds after spawning or getting cheap CAS pilots carpet bombing the spawn (which the spawn protection doesn’t work half the time).
Spanws with hills in front and flat terrain behind. The hill is just at the edge of the red zone so a spawncamper can just hide behind it and be unmarked while the cass can anhiliate you from behind.
It would be nice if spawn protection had a consistent time tho, or at least consistently stopped when you fire rather than guessing weather you/the enemy still has it. Then maybe it wouldn’t seem so much like spawn protection only works for other people
How about actual real life base protections at spawns so you have a chance at defending from spawn camping instead. FOB bases and FOB defenses that activate when a team tries to rush through the red area.
This actual topic of spawn camping was and has been discussed at huge length,
I personally suggested Artillery fire if enemies get too close to the spawn AND not all caps/objectives were made.
However, as feared this suggestion and others similar will not happen as the answer is and always will be - Don’t let the enemy flank, even with ruined Map adjustments, this will always happen.