There is a recurring issue where players intentionally drive into enemy spawn zones and wait for freshly spawned vehicles to move.
While spawn protection lasts around 10 seconds, it is reduced to about 3 seconds as soon as the tank hull moves.
This mechanic is being actively exploited.
In addition, players often use machine guns (MGs) to fire at newly spawned vehicles to determine exactly when spawn protection ends.
This allows them to time their attack perfectly and destroy players the moment they become vulnerable.
This results in situations where players have virtually no chance to react and are destroyed immediately after respawning.
Over time, this leads to frustration and reduces the motivation to continue playing.
Personally, this issue has become frustrating enough that I have stopped spending money on the game (e.g. premium time or vehicles).
I believe I am not the only player who feels this way.
This problem is further amplified by map design:
On many smaller maps—especially at higher Battle Ratings—players can reach spawn areas very quickly or have direct lines of sight into them.
This is not just standard spawn camping, but a deliberate exploitation of multiple game mechanics.
Suggestions for improvement:
- Adjust spawn protection:
Introduce a fixed minimum duration (e.g. 5–7 seconds), regardless of movement
- Limit visibility inside spawn zones:
Add a “fog” or visual impairment effect for enemies inside opposing spawn areas
Goal: prevent players from waiting for movement to bypass protection
- Adjust maps to Battle Rating:
Larger maps for higher BRs
Reduce direct lines of sight into spawn zones
- Add more cover in spawn areas:
Terrain or objects that block direct fire
The goal is not to completely remove spawn pressure, but to prevent situations where players are destroyed immediately after spawning without any realistic counterplay, which ultimately harms long-term player motivation.