Spawn Camping paired with Russia is ruining the game

They have A and C, they can win the game without taking B. And his team is all in the city. If I see a path to spawn with no one guarding it, I will take advantage of it. They can kill unsuspecting players when they respawn. This is why you shouldn’t just rush to the caps. See where your team is leaving the map empty and make sure no one takes advantage of it.

Oh you talking about the screenshot, my bad.

So you’re the problem

you’re good fam. He said it was the exact same as OP so that’s why I’m disagreeing.

What? It’s his team’s fault for leaving the sides not protected. Focusing on caps is a sure way to lose every game.

“focusing on caps is a sure way to lose every game” AND THAT IS THE PROBLEM. It is an OBJECTIVE BASED GAME MODE the entire point is to FOCUS THE CAPS.

Devs don´t care, they only care abt fast matches for faster search times.
Ideas: Don´t make the enemy spawn visible to the map, bigger maps, and ofc no op spots which you can snipe across the map at it.
Btw doesn´t nesesarelly needs to be related with Rusia, any1 can do it.

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That what I was trying to do, but ended up engaged by 2 guys on C and then 4 or so that basically drove along the water line to go straight to the spawn.
I’m not trying to defend my teams decision making, but the fact that rushing into the enemy spawn is a primary tactic is an issue.

…every single one of his teammates is in the city trying to take B and still can’t The guy who posted the screenshot is at least protecting the right flank. You can’t just secure the caps and win the game. Taking out players so they can’t respawn is a huge game mechanic…

This particular map has that road next to A like below level ground so its extremely easy to rush flank.
My main point is, Cloudy’s case is not the exact same as it’s due to team skill issue and map design. It’s a known fact that spawn camping is more common when playing against the BMPT.

See what i mean guys? tried one top tier battle and i got the luck that we actually got a big map actually designed for tanks and its being interesting and enjoyable no spawncamping, no bullshit, people play as intended and the battle keeps going.

We should get more big maps instead of the braindead small ones


Yeah, and the edge of the lake where those guys went too.
I think the issue is that the map design is still largely based around WW2 tanks, where there is only a few really fast flankers like the M-18 and the German SD KFZ.
Modern MBTs on these small maps don’t really give you time to react to flanking maneuvers the same way as a WW2 ranks.
Of course your team being completely tunnel visioned and oblivious to it even happening dose not help at any BR

We are pushing for this. For now just ban the small maps.

Gaijin’s been focused on new vehicles so we haven’t gotten any new maps. Just redesign of old ones.

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I also like to visit enemy spawns because it has become a target rich zone bro the losing team will keep spawning SPAAs, and I am spading my vehicles so I need more food bro

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we dont get enough bans and they said on the las QA they dont want to increase this! the battles stills going and i can say its fucking awesome to play on an actual map for tanks, people take shoots and take cover and repair, people help each other, it actually feels like a tank game

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yeah, it’s the same in air, just keep releasing the new thing, but never do the work to make playing new thing enjoyable.

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they said on the last QA they dont want to increase bans and basically they said they wont make big maps, etc because they prefer the small shitty ones just because QUEUE times and all that bullshit which brings a miserable experience to the player, that QA video had a lot of backlash but still nothing happened

yeah, the old “we know better then the players what the players want” attitude.

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Based on community sentiment, most players prefer larger maps. However, the truth is often dictated by complexity. The forums, the subreddit, and other discussion spaces aren’t representative of the entire population. There’s likely a significant bias towards experienced players, and sentiment in support of change, since few people start discussions to tell everyone what they like about the game.

The underrepresented section of the playerbase are disproportionately likely to be inexperienced, premium vehicle users, or people who play less often. Naturally, they would prefer smaller maps. Respectively, they haven’t gotten bored of smaller maps yet, want to grind RP and SL as fast as possible, and have time limitations.

The discord between these two groups of players isn’t obvious to many. Most importantly, the second group I described outnumber the first, by a lot. Their thoughts are reflected in their votes on maps (in the map voting interface), with many banning/disliking large maps and liking small maps. We don’t have the data on that, so we can only speculate. But Gaijin does have the data, so they can be said to have a better knowledge of players preferences (unless they are lying about the stats to push an agenda).

True bro different players like different things. I already RTH on maps I don’t like to play. There are also large maps I do not like, mainly top tier Fulda and that stupid Fire Arc or something. Maybe they should remove the limit of how many maps a player could ban and remove crew lock so there is always enough players in the queue.

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