Spawn Camping has become a mainstream attack method and needs to be addressed

It’s not spawn camping it’s “spawn pushing”.

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,hen maps will have 3 times the current surfaces of simumator battles one, and 4/5 different spawns,… it would be addressed.

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It’s an objective-focused game and it’s not practical to expect the average player to constantly be aware of what is happening everywhere on the map at the same time.

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I’m not expecting that. My own observation is that mostly those who complain about spawncamping are the ones who sometimes cause it themselves through carelessness.
I usually expect the worst. I am not disappointed 45% of the time.

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I never see any of these good Samaritans hanging back to catch the spawn campers, too busy darting off to spawn camp the other end.

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Sorry to break it to you but… this is me. I take one side of the map or one cap and defend it to the end of days. That way my team can concentrate on one other cap or at least not get outflanked from one side of the map. Sometimes I leave the cap neutral to draw in enemy players just to ambush them for fun. Beats knife fights in tanks any time.

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With CAS around I bet you don’t have to wait long for the end of days?

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That’s usually the number 1 way, yes.

Edit: Though to be fair, it has been ever since CAS was am option.

Your a man after my own heart. Britain is my main

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Its not good when the enemy has won and you have to spawn or get a crew lock

So this just happen to me on Maginot. 1 Spawn, 1 capture point kind of setup.
There were two enemies that managed to flank us and take up a position 600m from our spawn.
Mind that most of our team was still fine when they got into position. We even held the objective inside the town.

This is just plain bad level design. 2 enemies should not take out around 20 tanks as they spawn in. It only happens becasue the spawn location is terrible without any form of cover or way to counter the flank.

And in most cases this problem can be fixed by just having two spawn points.

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It can also be fixed by people not wiping their brains when they die and remembering where the spawn campers are - and communicating it to their team. And maybe the people that aren’t in spawn can go take care of business…

I watched the replay. It’s classic. I’m not passing judgement on you. It’s just what I’ve seen.

Maps are from 3min into battle …

Your team …

Enemy team …

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So one team consisted of lemmings blindly rushing towards the cap in the city, while the other team used the opportunity to take control of the map…

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https://warthunder.com/en/tournament/replay/155973889134651816

Good learning material … Not that you need it.

Aye, I completly agree that my team failed in protecting our left flank.

But that’s not the problem.
The problem is that we had no way to actually try to fix this misstake as the match went on.
And that isn’t a good design.
A good design would allow both teams to correct any misstake that would’ve happened. Of course at a loss in both tanks and tickets as the enemy team problably would be able to cap the point and take several vantage positions.

But having a match end because the team was spawn camped without any way to counter it is not. It isn’t fun for either team, especially not the one getting spawn camped on an open field.

And it is very easy to fix, just have two spawn points.

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You’re right. I can understand that frustration. There is already very little room for error in the hightier. The high speed of the vehicles which can very quickly secure important positions. The high penetration values of the cannons, etc.
As long as the situation is as it is, you can only try to react as proactively as possible. You were in a good position early on. Your team was asleep. Everyone will be penalised in the end. Unfortunately …

But when I think of the Carpathians map, how long it took to get a second spawn …

o7 good luck for your future battles

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Maybe but OP is talking about people who rush spawn camping locations in less than a minute which is just bad map design in my opinion. It’s a legitimate tactic but one that severely impacts gameplay and just leads to ODL.

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No, there was time for people to pull their heads our of their collective orifices and go do something about that gaping wide open left flank - because the longer it stays open, the more happy fun time you will have with enemies camping your spawn especially when they see nobody’s really paying attention.

There is a 2 spawn Maginot - “suffers” from the same problem: you leave a flank open, sooner or later (most likely sooner), someone on the enemy team will make use of it and will either camp your egress from spawn, or will just balls to the wall camp spawn when they notice nobody’s doing anything about it.

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No, you are completly wrong.
As the game has no way to effectivly tell you what is going on with the rest of yourteam as you play the game and try to achive whatever you try to do.
Most people will not relize that the spawn is gettng camped as they are engaged around the point at this time.
Nor will they have the time to go back and counter the camp as they are engaged inside the town.

In any case. Two people shouldn’t be able to completely dominate a map due to a single mistake being made.

Say we compare it to Legue of legends as a random example. The first engagement in the north ended with one team losing thier champion. That “flank” is now open. But even if they push and destroy the first tower, the game isn’t automatically lost.

It’s a matter of game and level design. Warthunder is a game where you spawn multiple times based on your performance. So by design people are supposed to respawn in case things went badly.
Now, when 20 respawns are killed off in spawn by two people. Then there is something wrong with that spawn as the people spawning there can’t get back into the game as they are supposed to.

And there were attempts by the people spawning in to counter the spawn campers. Smokes were placed. One or two campers that got to close were taken out.
But when you have 600m of open terrain to cross to get to any form of cover and actually put up a defense, you don’t stand much of a chance to actually fix the situation.

A insta lose senario due to a single misstake is not a good design when you have multiple spawns.
it’s like you fall down a pit in Mario, and each time you respawn you do so right on top of the same pit.

And yes. Having 2 spawns doesn’t completly remove spawn camping, but it is a very easy fix to lower the chance of spawncamping happening.

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