I’m generally against it. Spall liners exist to keep the crew alive, sure, but after a 2kg lump of tungsten knocks out your gunner’s cup holder and spills his Big Gulp, the crew doesn’t stick around and “go down with the ship” IRL. They retreat and/or bail out of the tank. It’s like giving a 1990’s Corvette more resistance to crashing in a racing game because it has airbags and the 1970’s one didn’t.
It feels like they are just looking for a way to adjust crew HP without just straight-up putting big MMO health bars on the crew.
Don’t get me wrong, I see how it might be appealing for matches to last a bit longer and it’s a new feature to geek about, I get how this can be fun, but I find it a little too unrealistic imo.
Fuel tanks already absorb spall, that this failure of a design has been rewarded while NATO tanks haven’t had spall liners modeled has been one of the largest contributing issues towards Russia’s win rates.
Spall liners should have been present across the board for all vehicles which historically had them. That it would need to be “guessed” modern vehicles would have something that’s been modeled as far back as the M60 is asinine. Gaijin’s deliberate choice to only introduce spall liners the second a Russian vehicle gets one is a damning gaping bleeding wound on the game. There can be no legitimate argument made that this game isn’t designed with Russian bias in mind.