Spaa spawn point

I was playing and saved up about 900 SP for a plane. I’m flying out with bombs thinking I’m about to do some CAS, but there are 5 AA guns sitting in the enemy spawn for 70 SP each, and they shot me down—it’s like this every single game. I want them to raise the SP for AA to at least the cost of a plane without secondary weapons, around 500 SP.

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Is this rage bait?
Mate, planes are pretty overpowered at almost every tier, and it’s harder to hit stuff with a spaa than a plane. It is also ground rb, so spawning planes should be a luxury. Planes can also engage pretty much every target and are way more useful than spaa which sits around for half the match, so the low so cost incentivises using spaa, which is needed.

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there is also the fact that when somebody drops a 2000lb bomb on your Maus before you even get out of the spawn, you probably don’t have many SP left to pull an expensive vehicle.

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I understand, but SPAA doesn’t just shoot down planes; it kills tanks too—though that’s not the main point here. When a player finally saves up enough points for a plane, they’re excited, thinking, ‘Time to do some CAS’ but then they fly out and immediately get shot down by a cheap AA. All those points and ordnance are gone. It can take a long time to save up for a plane—mine costs 900 SP—while the SPAA that can destroy tanks, your bombs, and your plane only costs 70–90 SP. It feels pretty unfair.

Only if they suck. Any half decent CAs player will easily be able to avoid spaa. Even tho CAs requires more skill than spaa, it is way more rewarding hence the higher sp cost

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Exactly—flying a plane requires skill to dodge missiles or a barrage of shells. With SPAA, you don’t need much brainpower, especially with top-tier AA; you just set up, drive off a bit, and press two buttons—that’s it. Playing as CAS can be very rewarding, but you actually have to know what you’re doing to make it work.

Learn how to not die to SPAA
Simple as that

Let me guess, you spawn and fly straight to the battlefield? No wonder you get picked off by the AA.

The support on the ground is strong enough, you’ll experience it, don’t worry.

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This is why I love CAS as a ground player. People spend all that SP and then get insta-shot down making it easier for ground forces to control the map, cap points and ultimately win the game.

Those two points counteract eachother. Missile SPAA cannot kill tanks. Simple as. Aure the SACLOS ones can kill a light vehicle from time to time but the top tier multivehicle ones cannot even engage tanks at all.

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https://www.youtube.com/shorts/CZTZUxhv3To

You can engage the other SPAAs from spawn with skill and luck :p

New multi vehicle spaa should be higher sp including the pantsir being moved to 12.7. Otherwise 70sp spaa is mostly ok. 100 or 150sp for them would be good.

I feel like people forget that SPAAG is designed to counter planes.

SPAAG in this game, especially close to top tier, have very little other use. CAS, when uncontested, is the easiest thing in this game to play; there is no challenge, no skill needed.

SPAAG make it so that at least someone has to think before sending a Kh-38T down range (which even then, the Kh-38s In pretty sure outrange the longest range SPAAG in game). It gives a second to make people pause and actually think through their CAS instead of just “oh hehe free SL”. Even then, they aren’t incredibly effective, even in the hands of a skilled user. (a high level player of equal skill in planes and SPAAG will 9/10 times be better in a plane). That’s why it’s so cheap to spawn.

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While I understand the frustration of being shot down quickly, raising the SPAA cost to 500 SP would fundamentally break the balance of Ground Realistic Battles.

The current 70 SP cost isn’t a ‘handout’; it’s a necessary tactical fail-safe. If SPAA became as expensive as a tank or a plane, a team that loses its initial ground force would have zero ways to counter air superiority. This would turn every match into a ‘snowball’ where the first team to get a couple of kills wins by default, as the opposing side would be unable to afford any form of defense while being bombed in their spawn.

Furthermore, we have to consider the massive asymmetry between CAS and SPAA. A pilot has the advantage of 3D movement, speed, and the ability to dictate when and where an engagement happens. Most SPAA are stationary or slow, making them easy targets for anyone with basic map knowledge. The low SP cost compensates for this vulnerability and the high skill ceiling required to consistently lead targets without radar.

Keeping SPAA at 70 SP ensures that even in a losing game, players have a reason to stay and fight rather than simply leaving the lobby after their first death. It’s the only thing preventing CAS from becoming completely uncontested.

Finally, it comes down to Risk vs. Reward. A plane costing 600+ SP has the potential to wipe out half a team and influence the entire map. An SPAA unit is a specialized defensive tool that is often destroyed as soon as its position is revealed. The low cost is a fair reflection of its limited versatility and survival rate compared to the massive impact of a well-played aircraf

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SPAA players don’t get a lot of reward for shooting down Air targets, they get better rewards for killing ground vehicles. I don’t think you should win the game just because you get to CAS. The reason AA have lower SP is so that everyone can at least do something about CAS. If you can CAS however you want because the other team got “not enough spawn point for AA” then that team basically cooked from CAS. It’s a game balance in a way. IMO you’re complaining about probably of the most balance thing in the game. It also seems as tho you don’t play as AA and doing actual AA at all.