Well on the ZSU-57-2 the two guns are a modified variation of the ASU-57 which do have high pen. And what would you prefer to do? Shoot down planes (Which can either spawn in the dozens or just not spawn at all) or fight tanks?
Plus if you want an AA capable with a less of a learning curve you can go for the WZ305 which gets he-vt.
In the end,the ZSU-57-2 is AA but has better AT use and that would go for every other AA
Would like to add to the fact, that the Falcon is missing its laser range finder it had irl. And that the fire control system can calculate lead on a target based on the movement of the guns and the estimated range either manually or via laser
Basically it should be even more powerful than it already is
I think the opposite is true, all manually aimed SPAA should be balanced based on anti tabk performance alone, with the potential to engage air targets being a bonus.
At present ingame, all SPAA are less effective in the anti tank role than other tank classes: (light, medium, heavy, SPG) at the equivalent BR.
I don’t care how bad at the game you are, a Falcon is still less of a threat to other tanks than a Centurion Mk. 10 or a Vickers Medium Mk.3
If SPAA had a use as dedicated anti tank vehicles, people would be more inclined to use them throughout the battle, as opposed to them being spawned after dying, or in retaliation to a CAS strike when it’s already too late. Additionally, with SPAAs being effective tank destroyers, they’re more likely to be close to the battle where they can provide effective cover as opposed to being clumped at the spawn where they are easy targets for high altitude bombs or rockets.
P.S I would like to add that, in my experience deliberately playing SPAA from the M42 up the 2S6 to grind the “Unexpected threat” Dailys; the frequency and volume of aircraft that spawn in matches and across matches is too low to make a pure anti air role viable. Your proposal to remove SPAA’s ability to engage ground targets will effectively have the opposite of your intended goal as it will make it highly unrewarding to play SPAA (moreso than it already is) and highly unlikely that player will bother to spawn it, resulting in greater freedom for CAS to engage ground targets.
nah none of then can win a 1v1 between a MBT. they mostly only can pentrate the side of the tanks. And the 2S38 is a light tank use as SPAA… so we decrease the Spawn point?
Definitely disagree with that, if you miss your shot with the centurion it is over for you. With the falcon you can annihilate the exterior modules such as the cannon, and on top of that you have APHE that has good enough performance to take on a T-80 from the front. You cannot get that kind of performance with a 105 APDS. It also thrives in its current environment as well with that era of the cold war having many tanks like the leopard 1 and the turm III that prioritize movement over armor. I would rather bring the falcon against most tanks other than something like an IS-4. Even a T-10 will fall at the hands of a falcon, even head on
I agree on the ZSU, but not every spaa has it’s pen.
Vehicles like the Veak 40 is much better as AA than SPG. Same with the Sub I-II and AMX 10-P. Sure they can pen some ground vehicles, but they are more efficient as spaa.
what do you say about SIDAM is it the only anti-aircraft that can be defined as tape because it has HE projectiles (600) as a base and further forward only apds (60) outlets
Skill and Awareness Issue, honestly. People using SPAA to fight tanks instead of fighting CAS generally backfires when CAS start showing up as those SPAA players tend to die very early in the match and lose access to that SPAA as the match progresses. They also tend to ODL.
Some SPAA are just so bad at their job as SPAA - Ex. ZSU-57-2 and Falcon for immediate examples - that fighting tanks is the only alternative, even if it’s only in support of the rest of their team.
You wanting to have them nerfed just because it annoys you is a copout. Git Gud or Get Real, honestly.