Spaa SAM changes, liked or disliked?

https://youtu.be/kv9idx9FDVQ imagine if they could turn like this… Also look af the lack of smoke after launch. Absolutely nothing like we have in game

I agree wholeheartedly with Mr Xiao. He has said it better than I can, so I have nothing to add.

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ADATS is not working fine today in the US tech tree. Missles are going almost 90 degrees to the right after launching for some reason

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Something else I’ve noticed as of a couple of days ago too is when I fire the missile it doesn’t appear to be leaving from the ADATS, it leaves from way up overhead in a curving pattern instead of straight from the launcher, and it’s very difficult to aim this way. If I’m aiming for a tank in front of me, it drops down from way above almost like a Javelin from top down and barely hits the target. I don’t know wtf they’re thinking here unless it’s on purpose. They have killed this vehicle. A primary competitor for CAS.

But the strange thing is I sat and watched a few people playing their ADATS. And it appears that their missiles are flying straight as ever. 2 guys just led the team for the win in ADATS. One had 5 air kills. So I’m starting to get paranoid and think maybe Gaijin is sabotaging certain ones of us they don’t like because we have voiced our opinions from time to time? I don’t understand how some of us could be affected with certain vehicles but others might not be. I sat and watched it just now. I’ll mention that I’m playing on Ps4, not sure if that matters being different from pc. I would think vehicle issues like this are equal on all platforms.

But I wish they would listen and fix it. I’ve made a bug report on this as well as the thermals as of last week and no replies or anything about it.

Yep my first onw flew straight just fine, the next 7 were completely messed up even while being locked on. Flew absolutely no where near the target, something is going on.

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i have zhis on jaguar tow tank often. roll move 1m and then stand 2 seconds still. most time work this .

yeah that was quite possibly the worst SPAA issue ever. it took every single missile i had in the test drive to destroy the mig 15.
then test drove ADATS and 1 missile 1 target just like in the past.

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I miss my old Rolands in the XM975. Actually worked like in this video basically.

The new changes took my favorite vehicle to play at 10.3 and made it essentially worthless to take. A drone can juke a roland by turning slightly. It’s absolutely insane. Missile wildly snaking around in the sky.

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Yeh I’m straight up just not playing that BR now, shame i with thinking of getting that new abrams but there’s no chance I’ll be playing that BR whilst cas is flying unchallenged.

CAS is far too op at the moment, there literally has nothing you can fight them from the ground

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I played a SIM today a bit killed 6 and 7 targets in FlaRakRad VT-1, biggest problem was that the Su-39 required two missiles to bring them down.
Not sure if the fuse changes or the Vikhr changes were the culprit but the FlaRakRad was not a food for Ka-50/52 anymore.

Difference being your playing sim where aircrafts view is locked to the cockpit so seeing incoming missiles is alot harder, not to mention the flight performance of the aircraft is different in comparison to realistic, these missile changes might work for sim, they certainly don’t work for ground realistic.

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as long as they think people can survive a 50 cal in the face, they can stuff their realism.

This just seems like a nerf so they can sell more planes.

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I think most people want believable realism, sim players want true to life. Realistic has a good balance between the two but the missile changes is leaning way to much towards sim for realistic gameplay, everything else just easier out turns them.

I can’t even put in words how sad it feels to play the FlaRakPz now. I have now replaced it with the Gepard 1A2 as I’m unablw to hit any slightly moving target anymore.

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Ive stopped playing toptier now because of all these nerfs

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Seems to be the running theme with alot of the people I’ve spoken too myself, including about 3/4 war thunder streamers

This “unresponsiveness” of the missiles must have something to do with server latency or something like that. I just played around with the ItO 90M in a test drive and I feel like there the VT-1 manoeuvre way better than in a live game.
Something fishy is going on. I think the changes itself are not the problem, rather the way the input of the player for aiming isn’t properly transmitted to the server and therefore the missiles act like crazy.

Maybe. But I’ve noticed something as of a few days ago. It’s random now with me as far as how it launches out of the ADATS. But definitely once it goes downfield it’s messed up, it still curves all around instead of straight pattern and any little movement sends it all over the place. It’s beam riding and should be way more straighter and less sensitive to being so jumpy and erratic. What you’re saying may be correct because as I’ve said, at times when it launches it appears to be coming from way above my head and hitting from top down like a Javelin would. Makes no sense. Whereas the week before, it would fly directly out of the ADATS but either curve right into the ground or go sideways somewhere and hit something. Or it would swirl towards a tank and then curve over top of the tank or helis. Either way it is all messed up and they’ve screwed with something.

I think the changes overall are stupid and just created more problems than they’ve solved. The only change they needed to add was how many atgms of sam can be controlled simultaneously.

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