Spaa SAM changes, liked or disliked?

This “unresponsiveness” of the missiles must have something to do with server latency or something like that. I just played around with the ItO 90M in a test drive and I feel like there the VT-1 manoeuvre way better than in a live game.
Something fishy is going on. I think the changes itself are not the problem, rather the way the input of the player for aiming isn’t properly transmitted to the server and therefore the missiles act like crazy.

Maybe. But I’ve noticed something as of a few days ago. It’s random now with me as far as how it launches out of the ADATS. But definitely once it goes downfield it’s messed up, it still curves all around instead of straight pattern and any little movement sends it all over the place. It’s beam riding and should be way more straighter and less sensitive to being so jumpy and erratic. What you’re saying may be correct because as I’ve said, at times when it launches it appears to be coming from way above my head and hitting from top down like a Javelin would. Makes no sense. Whereas the week before, it would fly directly out of the ADATS but either curve right into the ground or go sideways somewhere and hit something. Or it would swirl towards a tank and then curve over top of the tank or helis. Either way it is all messed up and they’ve screwed with something.

I think the changes overall are stupid and just created more problems than they’ve solved. The only change they needed to add was how many atgms of sam can be controlled simultaneously.

2 Likes

Why this game AirThunder???

Ground battle unplayable because example Ka50 kill easy every tanks about range 5km
And gepard cant hit with rocket because super system on heli.

This game not a simulator this just a game penetration random full fake no srapnels no blast effects

+Dont need a simlulator because the reality sucks we want play a balanced game and when they called ground battle why not still main ground Nonsense
Ari battle separate in game but ground not and not do something example buffing more SPAA and tanks defends.

Make the maps protects airplanes Big hills hide easy rides and never can capture airfields or destroys airplanes when refill
Airplanes relaxed safety plays on their own base side because auto cannons safe ass but what about tanks? Save any automatic cannons??? When respawn killing.
Airplanes give the all maps no limit no border no penalty time when blow up if going too far this is 100% air game bullsxyz@&

4 Likes

This is the biggest garbage change since volumetric (despite volumetric being an improvement over hull break).

It’s inconceivable to me that recent changes to missile physics were:

  • Actually thought out.
  • Tested internally for balance.
  • Isn’t some intentional nerf across the board to sell more premium planes and/or continue to hand hold the ARB mains in GRB.

A few further complaints for those troglodytes that like to call cope, side climb, or whatever edge lord comment is hot n fresh today.

All of the missile SPAA are complete garbage. I don’t care what flavor of the month/pet SPAA you think is still viable at top tier, it isn’t.

The only passable ones are Pantsir and Tor but they are both vastly overrated by the general community and obnoxious to utilize on the vast majority of completely dog shit maps that Gaijin still hasn’t managed to update for a decade.

Your best bet to deal with CAS in GRB is fielding either helicopters and/or CAP fighters and from a gameplay/grind perspective this decision is almost as dog shit as the map pool.

And that’s just the missile guidance.

Don’t even get me started on what they did optical tracking this patch or how they’ve completely rendered any proximity based SPAA useless by neutering IRST and general targeting behavior.

Oh! And the million scout drones that show up on track radar and can’t be filtered out - just to render your search radar completely useless for the two seconds you can actually toggle it on before RWR picks you up and you get nuked from orbit.

It’s incredible to me how badly Gaijin continues to muck up balance in GRB. God forbid CAS mains have to actually use a single braincell because it’s been reduced to addled mush after a decade of playing against NPC SAMS.

Comical that parachute bombs get added at a time when CAS pilots no longer even need to hit the deck because nothing that can be fielded on the ground is actually capable of killing any pilot who can move their mouse slightly left or right.

Despite the slight taste of goodwill in regards to econ changes, adjustments made to the balance in GRB have finally made me consider dropping this game for good. CAS/SPAA balance felt really good prior to Drone Age. Since it’s release ya’ll are just running this game into the ground to the cheers of teenage edge lords everywhere.

Cope?

10 Likes

Something i noticed as well, in ARB ,the spaa is effected by the changes as well, the airfield SPAA is completly useless and doesnt hit anything you get so close to it the spaa cant react to you

110000% this, couldn’t agree more

1 Like

I like the new missile flight model because it feels more realistic, but they are way too slow to react and there is an obvious, unrealistic lack of damping/proportional guidance causing the “50G” missile to turn like 5G.

This unrealistic nerf has made top tier much easier for CAS players. Of course Russia and Chinese AA are affected the least because they’re the only one with automatic target leading (for some reason).
Also the Flarakrad being the same BR as the Pantsir when it’s MUCH worse in every single way… It can’t just be bias at this point.

2 Likes

Well at least we know now what the previous “Skyguardian” update was all about…guarding the sky from ground based threats while “La Royale” is about royally screing the ground players.

5 Likes

Absolutely zero chance these changes were play tested prior to release.

Got my hands on the XM975 recently and I can now say for certain that CAS is going to continue to dominate “Ground” Battles. I guess too many kiddies in their brand new, premium SU-25 were getting shot down and they had to nerf all the missiles they didn’t already ruin (see: Stinger).

1 Like

Also, I must ask (rhetorically) why Gaijin insists on calling “Ground” battles that name. The mode has quite clearly become Air RB 2.0 with slightly smarter ground targets. Especially sim where the player can first spawn a helicopter with ATGMs.

1 Like

GJ says this change is closer to “realism”, CAS fans say they’re using decade-old planes against modern SPAA…
But they don’t realize that decades ago CAS used TV navigation, and modern SPAA is using “manual” navigation.
I use Pantsir-s1, just need the plane for a slight glide, my radar will be exactly like the radar screen of my forefathers in Linebacker II.

3 Likes

100% broken the game. Cant even lock onto helicopters from less then 5km away, yet then can send me back to the stone age from 10km. Makes sense. Also, love shooting around 10 missiles at 1 jet for none to hit and they all never even go near the target.

4 Likes

I don’t think even an improved radar screen would help the roland missiles handling, I’d rather try and hit planes with the swingfire atgm, it at least turns

Well. in Pantsir-s1, radar main tracking will lose or jump to another target.
Oh, one more SAM also flies in a terrible trajectory. That is Pantsir-s1, how bad will the other SPAAs be?
Oh, ohh, ohhh, one more thing, I realized that the radar on Pantsir-s1 is worse than the radar on Khrizantema-S, Khrizantema-S has an extremely stable locked radar (air target).

These changes are terrible and needs to be reversed, or revised at the very least. Gaijin’s claim that these flight models are more accurate have been proved wrong by video evidence, and from a pure gameplay perspective it’s an absolutely terrible experience. VT1s and Rolands are absolutely unusable.
These changes were most definitely not needed.

5 Likes

Just had a match where i was in an Ozelot.

Some bloke in a SU-25 was heading striaght towards me, no flares, no dodging, just flying in a straight line.

i fired my missile at max range, it got a nice lock and flew straight towards him.

“hit”

couldn’t lock another missile in time…

dead,

A perfect missile, straight in the face and i think he spilled his coffee or something.

realism my butt

5 Likes

Just had an air task in ground RB and played Flarakrad. I can’t hit any jet, the missile just goes straight and you can’t adjust and when you can the target moved off too far and you miss.

Also you don see the missile on thermal / TV anymore, as soon as the booster goes off, you cant adjust as well…cause you don’t see your own missile. Its only good to use vs. stationary helis, as long as they don’t come too close.

I also noticed that the radar or IRST lock always snaps over to enemy ordnance. Just aimed at a Ka-50, had a clear lock and the missile closed in. Then the heli fired some rockets and the Flarak optics switched over to lock the flying rocket …and ofc my missile missed. Happens all the time. You lock the target vehicle. Target shots off a missile or rocket…the lock is lost and you’re aiming suddenly for the rocket. Its horrible.

3 Likes

I simply refuse to play above 8.3 now until its fixed, this is saying something because all used to play was 9.7+ with basically all nations