and your SPAA cant see him because they hiding behind a hill I see
Yeah thats also why saclos spaa (its only counter) are useless.
Lets not even speak about range and speed.
multipath is quite easy to abuse in helis tbf to him
the Hind also has it tho no?
Yeah just go lower, not that hard, if you ever played lower br helis like hellfires or even pars. You know a heli player must not fly high
This argument keeps repeating the same flawed premise: that aviation is some kind of untouchable, risk-free god mode. That premise is outdated and factually wrong.
First, I am not talking about top tier only. I mostly play BR 8.7 up to 11.3, and the situation there is already bad. The problems people describe at top tier start much earlier — they are just more visible later.
Second, the claim that ground players “can’t see, can’t hear, can’t hide, get no warning” is no longer true in the current game:
- SPAA is cheap, abundant, and highly lethal even at mid tiers.
- Aircraft are constantly visible on the kill feed, minimap cues, tracers, radar pings, and missile warnings.
- Engagement windows for CAS have been repeatedly shortened by missile nerfs, flight model changes, and damage model changes.
Third, the idea that SPAA is “useless” is simply false outside of very specific edge cases. In real matches, SPAA:
- denies airspace by presence alone,
- forces aircraft into predictable attack paths,
- deletes helicopters and jets within seconds once detected.
Meanwhile, aviation:
- costs significantly more spawn points,
- has far higher risk,
- has shrinking impact on the match outcome.
This is not mutual vulnerability, which is required for combined arms. This is asymmetric suppression.
The “CAS should be separated” argument is also logically inconsistent. If CAS truly has “no effect on the game,” then there would be no reason for thousands of complaints. If it does have an effect, then the correct solution is balance, not removal.
Right now, Gaijin is doing neither:
- they are not balancing SPAA cost vs aircraft cost,
- they are not fixing map design for helicopters,
- they are not restoring viable engagement windows.
What players call “CAS oppression” is often just bad positioning and refusal to use available counters. What aviation players are experiencing is systemic design pressure from economy, maps, and mechanics at the same time.
That is the difference.
This is not about skill.
This is not about top tier only.
This is about a balance model that punishes one class by design while pretending it is “combined arms.”
yeah no to be fair I understand now I was just curious I havent cought up with “toptier” meta in a bit and people keep talking about thiss issue and I didnt understand
Nope, IRCM ≠ LDIRCM
you had fun when you were invulnerable and could kill the whole enemy team while now it requires skill and effort?
then whats the difference?
helis can basically notch ARH missiles by doing nothing its pretty stupid. especially when those rotors should light up PD radars real nice
LDIRCM uses laser to deflect missiles away
Ok I really dont get your argument.
Tell me example of Cas and the spaa it faces at the same br.
Its pretty easy to use cas in spaa enviroments. With missile spaas you already have like IR bombs or agm65
Also damn using the ah1 cobra dominating spaa with the tow
I just experienced it again. I recently bought the Mi-24D, BR 8.7, and after the latest SPAA patch the situation is completely broken.
In every match there are 3–4 SPAA vehicles active. Realistic engagement range is about 3 km. I have only four ATGMs, and their guidance is awful — slow response, unstable control, extremely hard to guide properly against SPAA.
Now look at the reality:
- I am one helicopter.
- There are four SPAA units.
- All four are firing at me simultaneously.
- I can guide only one missile at a time.
Try to win that fight. Try to destroy four SPAA vehicles while all of them are shooting at you nonstop, and you are alone.
So tell me where is the fairness here?
This is not a skill issue. This is not balance. This is raw numerical and mechanical suppression.
At this point, I am convinced the developers do not play their own game, or simply do not care about helicopter and aviation players. Because if this scenario were actually tested in real matches, it would never pass as acceptable balance.
DIRCM has been around for a while but the function was updated in Tusk Force, essentially LDIRCM creates a forcefield around your helicopter that deflects IR missiles and idk what DIRCM on the Ka-52 does these days
and what is the fairness in a match where i am alone in gun spaa at 8.7 and there are 2-3 helicopters firing atgms at me and i can’t even hit one helicopter as they can easily dodge all of my shots
see the issue can be both ways
Uhmm your missile has 4km max range.
Just notch from left and then notch right, the spaa ammunition cannons take enough time for you to dodge them.
Also dont get closer or obviusly the bullets will reach you sooner.
Anyway you picked the worse heli to play, mi24 its a brick and the missiles well, average for that br
That distance is measured from the moment of launch, not from a hover at zero speed.
At the end of the missile flight you get ~3 km effective range, assuming you had forward speed at launch.
Nobody fires ATGMs from a zero-speed hover at 4 km. That’s not how helicopters are played in real matches. You launch while moving, and by the time the missile reaches the target, the real engagement distance is already shorter.
If you think helicopters are firing from a stationary hover at 4 km, then you clearly don’t have real helicopter experience. That assumption alone shows a lack of understanding of heli gameplay and missile kinematics.
Well arent they all just DIRCM like on the hind they jsut have different bands but maybe I think Laser should have actually like a response time and not be a permanent in all directions like would be weird if it could send a targeted laser in all directions all at once all the time?
Uhmm well you are supossed to hover while guiding the missile, or you will get too close on the spaa range.
Funny you say that when I have all german and israel helicopters unlocked, without premiums.
Okay hold still im gonna record a video of how to play helis