SPAA Overload and the Systematic Destruction of Aviation Balance

Wdym you cant, in ground you can play helis or spawn planes with a certain amount of kills. In air sometimes ground units spawn (artillery).

Or just create a private match against bots.

If you want changes to exploit cas and make the other team struggle, multiplayer not for you.

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This is contrary to you wanting spaa to have the high performing AP rounds.

Adding the AP rounds means spaa can counter

  • air (currently can)
  • light tanks (currently can)
  • other spaa (currently can)
  • Medium tanks (currently can in many cases)
  • SPG
  • Heavy tanks

I believe the above lists ALL the unit types.

If you want to play solely against tanks, then just set up a custom match with ai enemies 😜

I’m not interested in arguing back and forth on this matter. I’ll leave it at this: if you are struggling to make kills in a helicopter, particularly after the recent update, it points to a massive skill issue on your part rather than an issue with the game itself.

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I do not have issues playing against tanks, spaa or cas. I use them all even.

I didn’t say you had issues playing tanks or CAS, I’m saying you should follow your own advice and play custom battles with ai if you don’t want CAS.

You are missing the point of argument then. Because Im currently discussing certain helipad on certain map and how its terrible at any tier besides top tier swamp.

Not really. The maximum armor penetration for most of the currently-missing SPAAG rounds, other than the ZSU-57/2, is less than what that thing’s current APHE belt gets. Any tank with more than 145mm of armor can resist all of the proposed additions frontally without any angling. Add in any angling, and the required amount of armor goes down considerably.

Flak43/44 APCR would pen at most 142mm. Bofors L/60 & L/70 APDS would pen at most 125-135mm. APDS from the likes of 20mm Gatling cannons or some of the other SPAAG guns would pen at most around that same range.

Through the sides or rear, yes, these rounds would slaughter most tanks in the game. That’s the point - to be able to kill almost anything only through the sides or rear.

But frontally? Not just no, but hell no.

Especially if the real problem with tank-killing SPAAG is dealt with - barrel damage making it impossible to shoot. The ability to disable the firepower of a vehicle you otherwise have no ability to frontally pen is what makes SPAAGs so obnoxious - you first lose your gun, then your tracks, then he/she can stroll up to you and proceed to drive-by kill you. Delete barrel damage from the game, and SPAAGs can no longer do this shit. They can still break tracks, but unless the SPAAG jumps you from outside your tank’s turret traverse, you will be more than able to kill them, no questions asked.

You can do so with 11.3 YAH64 and not just “top tier swamp”, hell id argue lower BRs have it easier due to worse SPAAs. Against pantsir and in the context of the mozdok helipad, its not very hard to kill one via saturation attack. The helipad is within 5km which makes hellfires still be bearable.
Additionally, you have 16 hellfires, it has 12 ready to fire missiles and needs to wait 45 seconds before deploying ammo box after spawning. Even if he somehow managed to intercept all 16 missiles (i would suggest firing them at different angles via Yaw) you still managed to waste 16 of his missiles effectively. And honestly id like to see a pantsir able to intercept 16 tandem launched hellfires in a row that are coming from different angles.
Also like was pointed out, in case of annoying SPAAs you fire via IOG first and then pop up. If you keep LOS on a pantsir for example while guiding hellfires, thats your own damn fault.
And the entire argument for “finding SPAA” is just dumb. Mozdok is one of the smallest non-city maps. Theres like 3 spots for SPAAs to hide in and 2 are within their spawn.

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Ah yes, the totally OP Tor-M1. The box famously known for having vertical launch ATGMs that can hit tanks 1 meters in front of it and that can pen 5000 mm of RHAe.
Oh wait. It’s none of those things.

It cannot engage tanks closer than 1.2 kilometers, it can only scout them. It also has a 1 km dead zone against aircraft, a relatively slow missile and is insanely tall (more than 5 meters with its search radar up), making it relatively hard to hide. Not to mention the buggy track radar that randomly looses track at high angles despite no conditions for loosing track being present. It also has no night vision system for the gunner sight at a BR where most AAs have thermal sight. To counter it, you literally just have to fly low.

Literally the case for all the top tier SAMs. Especially the multi vehicle ones

I should also mention that playing top tier SPAA, wether single or multi vehicle, is always a resource management game. You have to actively budget your missiles because shooting down an aircraft is statistically going to need more than one missile, and you have to defend yourself, which in multi vehicle SPAA means you have to expend missiles to defend your launchers AND radar.

yeah and good luck running away if tanks find you

What is bro on about . . .

The SPAA you are complaining about are in most cases helpless against tanks. That was my point.

They’re too strong against planes so it doesn’t realymatter.

Because they are not made for fighting versus tanks. By that logic, lets put sabra to 7.3 because oh hey it only can track planes like m163 and doesnt get a radar.

Only against planes that don’t maneuver. Do an occasional side to side snaking maneuver and the linear predictor that controls the lead indicator can’t keep up.

Yes. That’s my point. The Gepard is fine where it is now. It doesn’t have proxy ammo, thermals, or missiles. (I am talking about the base Gepard, NOT the 1A2.)

I am very sure more SPAA makes CAS better. Very good for training your skills. Those CAS and Heli still dominating the sky even with all this SPAA.