Some, but not all.
HARM and ARM missiles should have been added this update. But here we are.
Also CAS and Helicopters should get the same 30 second spawn protection that tanks get.
Some, but not all.
HARM and ARM missiles should have been added this update. But here we are.
Also CAS and Helicopters should get the same 30 second spawn protection that tanks get.
Helicopters, yeah
Planes? Nah they need airfield spawn
SPAA isn’t up to snuff yet. Japan / Italy / Israel still doesn’t have top SPAA options
How about having ground vehicles actually render at all ranges?
Yeah I would like that to happen when I’m in a ground vehicle too lol
Past 2500 meters shit pops in and out, add in a hazy fog and rainy weather I’ve had people shoot me that makes me genuinely question whether it’s cheating because they simply do not render for me
That is anti-cheat being useless. Ground targets are coded not to render past 12-15 km, well short of paveway standoff ranges
Yes I don’t think this is a good feature nor relevant anymore considering the Pantsir’s addition putting the range of SPAA to 18 KM.
CAS will get more advanced weapons Gaijin will eventually figure out how to model multiple system SPAA putting range of both to beyond visual. Hopefully anyway.
SPAA with that kind of range should also have to spawn on the back airfields like the helicopter or even airfield that way it helps to balance out both opportunities.
While SPAA missiles emit large plumes of smoke it makes them functionally useless against aircraft as they can easily see and dodge the missile. This leaves SPAA unable to fulfill their role of engaging planes before they’ve dropped their payload on the battlefield.
If SPAA is not preventative it is pointless. This inbalance between CAS / SPAA is not justifiable. GRB is a ground focused game mode. CAS should be skillful and only rewarded by excellent play. Not braindead turns and bombs.
buff the Type 93 and Ozelot first. actually even better .buff ALL SAM systems that isnt the Pantsir, since gaijin ruined them all.
“buff”
allow them to target helicopters which is what they were designed to do
radar can see through foliage though. it reduces its range, and in game the lock is lost if it’s too dense, seems pretty well modelled to me.
helicopters can be seen by radar, why wouldn’t they ?
Ground clutter does affect radar in game too, the lock just goes down by a dozen meters when the aircraft is low enough, missed quite a bunch of shot because of this.
non moving object shouldn’t make false returns since most AA use doppler… building and trees are therefore ignored. Try locking a landed plane, and you’ll see it will get ignored too (spent too much time in custom battles)
Bombs still can not be intercepted by AA missile for no valid reason. if a f-14, f-16 or mirage 2000 throws a gbu at 7000m your screwed, unless you have a building nearby (Before talking about the pantsir, which is a problem on its own, remember that the others are stuck with ito, tor, stormer, type 93, adats, oto malera, etc).
It’s been made even worse by the targetting point and gbu CCIP that was added a few patches ago, and now RWR which tells you exactly the threat you’re facing.
An aircraft carrying bomb wouldn’t go past 6-7g
Since i don’t expect gaijin to hold back more advanced AGMs in the future, and since we don’t have any long range SAM to add (in one platform that is), they should focus on rewarding players for intercepting AGMs or bombs (like killing a recon drone) and make spaa easier to re-arm.
Finally let the fighters deal with CAS by lowering its cost.
(just my 2 cents)
Still a persistent issue despite CAS’s ability to freely engage from 360 degrees
Roland smoke is intentionally bad change it