SPAA J-OUT To Deny A Kill

SPAA J OUT To Deny A Kill

This is clearly a game design issue that needs to be addressed. SPAA players abusing J-out to deny kills is frustrating and unfair. A pilot spends 972 SP on an aircraft, commits fully to an Aircraft vs SPAA engagement, uses all ordnance, only for the SPAA player to instantly suicide all vehicles and respawn in a free SPAA (recently added to the lineup) for less than 100SP, continuing the same cycle with nearly no consequence.

This creates a clear imbalance in risk and reward, one side invests heavily, while the other can reset the situation at no real cost.

The solution shouldn’t be complicated. For example, DayZ enforces a short delay before a player can leave the session. During that time the player must remain completely AFK and vulnerable, which prevents players from instantly escaping fights or denying the opponent the outcome of the engagement. It’s a simple system designed to stop players from ruining the fight at the last moment.

A similar system could be implemented in War Thunder, when a ground unit player chooses to J-out, they should be forced to remain completely idle for a short period, around 20 seconds for example. During this time, they would stay fully vulnerable, and any input or action would reset the timer. This would prevent players from instantly escaping engagements and abusing the mechanic.

If “the devs” actually played their own game in Ground RB, “not custom battles”, this issue would be obvious and already addressed, apparently they don’t.

Example, moment marked https://youtu.be/4bk0rA7o4sI?si=GAdNtCURF5Kb_Tvn&t=780

2 Likes

If it was a game design issue, leave button wouldn’t exist and for Gaijin unable to represent their vision in War Thunder. If you play solely to spawn an airplane you’re probably playing wrong. Airplanes should be considered a reward and not a objective, if the anti-air player leaves before being destroyed said player will pay the full price of repair the vehicle, this is the ‘solution’ and personally, I’ll be in favour of players that care spawning a anti-air, leaving should not be considered a unfair when someone can blast you high above with such ease.

Nice blog post

except in this case they got outplayed and simply left the vehicle out of spite to deny the kill. such situations does fall under unsportsmanlike behavior

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2 Likes

they should be forced to remain completely idle for a short period, around 20 seconds for example

-1 nien i disagree.

If heli fnf spam was too OP, it wouldn’t be added

Learn your own logic.

Alternatively, if you leave a vehicle, then it simply sits there idle until destroyed.