SPAA J OUT To Deny A Kill
This is clearly a game design issue that needs to be addressed. SPAA players abusing J-out to deny kills is frustrating and unfair. A pilot spends 972 SP on an aircraft, commits fully to an Aircraft vs SPAA engagement, uses all ordnance, only for the SPAA player to instantly suicide all vehicles and respawn in a free SPAA (recently added to the lineup) for less than 100SP, continuing the same cycle with nearly no consequence.
This creates a clear imbalance in risk and reward, one side invests heavily, while the other can reset the situation at no real cost.
The solution shouldn’t be complicated. For example, DayZ enforces a short delay before a player can leave the session. During that time the player must remain completely AFK and vulnerable, which prevents players from instantly escaping fights or denying the opponent the outcome of the engagement. It’s a simple system designed to stop players from ruining the fight at the last moment.
A similar system could be implemented in War Thunder, when a ground unit player chooses to J-out, they should be forced to remain completely idle for a short period, around 20 seconds for example. During this time, they would stay fully vulnerable, and any input or action would reset the timer. This would prevent players from instantly escaping engagements and abusing the mechanic.
If “the devs” actually played their own game in Ground RB, “not custom battles”, this issue would be obvious and already addressed, apparently they don’t.
Example, moment marked https://youtu.be/4bk0rA7o4sI?si=GAdNtCURF5Kb_Tvn&t=780


