Been playing a bit of sim late,
I noticed that SPAA is no different from RB
Should SPAA have something changed to make it SIM-like?
No, its fine as it is.
Not only the SPAA (specific to airfields) are outdated compared to player’s vehicles, they are incredibly easy to defeat with the new GPS guided munitions. One A-10C can easily wipe out the AA of two airfields and set their teammates up for spawn camping the enemies. Situation’s even worse in top tier where NATO aircraft can wipe red team SPAA and they don’t suffer the flight performance penalty of an A-10.
SPAA needs to be updated in both modes and top tier should change map and airfield design to allow for more balanced game play.
Preferabl y implementing actual and operational AI SAM sites would be a good start…
In terms of range from the airfield, keep a 30 km (18 miles in freedom 🇺🇸🦅) coverage bubble around all airfields and any and everything can be engaged above 4-5000 metres (current SPAA altitude track limit, iirc) up to a maximum of 22,000 metres (FL660 or 66,000 feet).
It’s simply high time for 12.0+ SPAA/anti-air to be upgraded.
While I agree with the point mentioned above, I also feel that we need larger maps for 13.0+ Battles
ps: Realistic and Simulator
Yes, even current 128x128 maps feel small when flying 12.7+ planes.
SPAA looks easy because planes have a weapon with much longer range that SPAA.
However, it does not mean it cannot be challenging to kill SPAA.
Try to play my mission on Su-25SM3/Su-27 pair of planes and you will see what I mean.
Is multipathing enabled on Sim like is was previously on AB and RB? For SPAA radar locks.
SPAA is 1-button. Nothing close to real ones.
It’s just not interesting to play ground vehicles at all.
WASD+LMB with virtual gunsight is dumb.
I can’t comment much here as I don’t know sod all about how SPAA’s should or shouldn’t work. But what I will say is that I find roof mounted tank MG’s suspiciously powerful. I’m a crap shot and yet I vaporized a BF110 with my Firefly’s Browning.
Yep. It’s instant controlled, has virtual gunsight, no recoil. I remember years ago best AA in game were US tanks.
Make the search radar and radar blips only appear in gunner view, and remove the ability to lock in third person maybe, it would be a brutal nerf but one that would be live up to the nature simulator battles.
But probably not, it would make CAS way too strong at higher tiers, I like the way it works right now.