SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

Players don’t spawn planes… around 9.0 9.3 -ish for everyone knows they would be killed easily, with or without fellow cas teammate.

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Original point still stand. If someone is going to ridicule someone for supposedly not doing well with a vehicle, they should at least be able to do well with that vehicle themselfs.

Doesn’t matter why or how, with a 0.7 K/D he is in no position to talk shit to other players when it comes to the Chaparral.

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I don’t have the Imp Chapparal yet, but I’ve got a 2,2 kd in the Lvrbv 701, also a SAM launcher at Rank 6 although it’s 9.7… I really, really don’t think it’s a problem with too few planes spawning.

@_Renzo
Thank to you guys I’m in a impchap match rn. What a Waaaaaaaiaiaiaiiiiiiiitiititittttt

This is boring asf I’m even spawning after I die in mbt

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The purpose of your reply?

Would love the Lvrbv over imp

Yeah, chapparal is only okay imo. The M247 is just too good even in a full uptier +.3. I think Gaijin thought it would somehow be on par with the ozelot and completely forgot how OP it is to be the size of a sedan.

SPAA in general seems to fall into two categories:

  1. Absolutely shuts down the airspace until a massive BR or skill disparity allows a plane/heli to knock it out.
  2. Simple bullet/missile spammer that anyone could figure out how to use, but generally just gets the user killed by a stiff breeze and is only a threat to aircraft that completely ignore that it exists.

All aspect does not care about shutting off engine. Stop complaining about point and click

The SPAA lifestyle ain’t for everyone. I’m happy first spawning AA and just waiting. Patient. Unbothered. Moisturized. Happy. In my lane. Focused. Flourishing.

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It does care but until the engine is cooled off its way to late

And wipe everything out of the sky with point-and-click? Bruh

It’s nice to say it doesn’t care about it shutting off, but when the experience in the game is the missile literally receiving brain damage and flying off in a straight line away from the aircraft who shut off his engine that doesn’t really matter.

What are you advocating for here? I’m genuinely confused…

Or just simply out pulled, they are useless against any enemy that knows what the are doing

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Fly a mig21f13 at it’s own br, or anything…

Balance of 800sp and 90sp, or 300sp and 0 extre sp. not balance of 100sp and 100sp

There is a reason for that, planes are significantly easier to use than Spaa when you learn what you are doing
(Basically don’t fly in a straight line)
While SPAA are way harder, they have to actually shoot you down, as well as the fact that its a GROUND battle, not an AIR battle, makes sense that it should be harder to get in planes

Eh… Id argue that sub 9.7 ish most CAS has to be well within range of SPAA to do much unless they are dropping bombs relatively blind, whilst the CAS does have some room for how they do things, they ultimately will probably be forced into both range and line of sight of an SPAA.

Its not until guided weapons become the norm about 10.3+ that SPAA can usually engage truly on their own terms.

Also not all CAS should be considered equal and not all weapons should be considered equal (especialyl at all BRs)

They could do a lot of rebalancing that would result in both buffs and nerfs for CAS by applying greater finess to the SP system.

Not only could aircraft be individually tweaked if they were strong or weak, but so could their weapon systems. (we’ve seen them do this recently with KH-38MTs, but they could do with doing it far more at all BRs where appropriate) Also having quantity of weapons also have an impact on overall SP cost where appropriate. Especially at higher BRs where unguided bombs and guided bombs cost the same amount, even though they are not equal.

For example, its always annoyed me that, in the Tornado Gr1, running 8-12 unguided 1000lb would result most likely in less kills per sorties and could be considered less safe (depending on what im facing) than running 4x 1000lb GBUs, but both loadouts would cost exactly the same SP cost. There is little incentive to run the unguided (and more dangerous) loadout at a BR dominated by strong SPAA and even stronger CAS.

Another example could be running a few 1000lb bombs on the Sea Harrier FRS1e whilst also providing CAP instead of dropping 1000lb GBUs from a safe height in the Jaguar GR1A. For some reason both aircraft and loadouts would cost the same

Id also say that the base cost of aircraft should be a lot lower, if CAP was more afordable, you may see more people bringing CAP, its kinda stupid imo, that SPAA costs 70-100? A heli with A2A weapons costs about 250? and a fighter with basic A2A is about 500-550 SP and advanced weapons like ARH bump that up to about 650-700? (even IR missiles add a cost iirc, which is really really stupid)

Whilst things vary from BR to BR, at the ranges being discussed in this thread around 9.3-10.3. A fighter gun-strafing might get kills but probably wont (especially without ground belts which could cost an appropriate amount), so its hard to justify its current SP cost.

TLDR. SP costs are equal accross all aircraft and all weapon types, even though they really shouldnt be.

Its “Ground” battle because the objectives are on the ground and need ground vehicles to win. Its is exceedingly rare for CAS to solo win a match (i’ve done it once in a GSB match) and more often than not, the team with heavy CAS usually looses the objectives and thus looses the match.

Were talking about 1.5km effective range for platforms like Gepard, around 800m effective range for Vulcan and even less for WW2 vehicles.

Sure they can fire outside of those ranges and try to hit planes, but with WW2 vehicles that entirely hinges on the plane being asleep as to not notice tracers trying to lead him, as they have no fire control systems beside good old eyeball mk.1; with things like Gepard theres absolute range of like 3km where the HE shells self-destruct.

SPAA has to closely follow the tanks to battle to get as much effective range between their tanks and enemy planes as possible, which isnt always possible due to map design. Meaning sometimes SPAA doesnt even get its full effective range.

So if you think about it, while yes, most sub 9.7 CAS has to enter the SPAA range, if the CAS plane keeps its speed, SPAA has only short window to intercept it before it drops its payload.

And were not talking about things like supressing the SPAA first with unguided rockets, with enough speed and alt i can confidently launch HVARS or those Il-2 rockets towards SPAA at distances far exceeding the effective range of WW2 SPAA: or things like Bullups on A-4B, which can comfortably sit outside of SPAA effective range and sling Bullups at targets. Or the swiss Hunter which for some reason sits at 9.7 with two Mavs, which outrange any 9.7 and below SPAA beside the french Roland.

Team with bad* CAS.

Players that take fighter with single bomb, drop it and then spend rest of the game straffing ground targets is usually what loses the match.