No. Not a single one of those Stingers was touching me unless I allowed it.
Stingers in-game are garbage compared to how they are IRL despite all the information being provided to Gaijin. They are very easy to avoid with just a little situational awareness. Because of how unrealistically terrible they are Stingers are only useful firing either on chase shots or side shots, and even then there’s no guarantee they’ll connect.
This is why I say losing energy is death, at lower brs you can can also turn this around and run people persuing you over your own spaa, its not 4 miles until missile spaa outside of maybe m247, or other pf slingers/stealth belt and probably more like 4-5km at best. You should really avoid being off the deck that close for extended periods, being low and fast keeps you hard to spot for cap since there is no nametags in grb and only ground targets are subject to scouting, at higher brs you have rwr and should not be doing anything but fighting other planes if they are up, and you can check airspawn like a schizo every so often as well to keep tabs. Being low keeps you relatively safe from radar missiles too.
If you are slinging guided stuff stay on your side of the map, cap is going to have to slip past your spaa, not ping your rwr, and not be noticed by you coming from airspawn to surprise you.
Im sure theres situations where your plane is in an awful matchup combined with unlucky/bad situational awareness gets you killed but theres a lot you can do avoid it
Just act like it’s always there. This couldn’t be more obvious.
Are you doing one on one duels out in open fields or smthn? I am always by cover unless I’m advancing because leaving cover doesn’t only expose you to enemy CAS, but also to enemy tanks.
That’s only an option if your team has SPAA but enemy team doesn’t, and you can’t know if enemy team does until you’re within launch range.
Actually, I was playing A-7D the other day and was missile jousting Ocelots and Gepard 1A2s. I killed like two or three by flying to 4 mi distance, launching my AGM-65A, then start checking for enemy missile trails and turning around. I evaded prolly half a dozen stingers, but every I time I’d lose tons of speed, and cuz A-7D’s engine is doo doo, it takes alot of time to regain enough energy and altitude for another run.
Every single SPAA death was their own fault. 4 mi is far too far for AGM-65A to lock onto tanks, so if they simply moved once they saw my missile’s massive white puff trail, they wouldn’t have died. It was Aral Sea too, so they weren’t limited by space.
They kept respawning. Every SPAA killed was replaced by two more, and there were already atleast 3 to begin with. It may sound like the SPAA failed at their job, but they stopped me from killing any proper tanks outside of spawn campers cuz I was unable to get close enough to lock any proper tanks.
Honestly, if I learned anything from that encounter, CAS takes significantly more skill and effort to use than SPAA, whilst not being any more rewarding, but it’s also far more fun than SPAA.