SPAA at 9.3-10.3 is hilariously OP and i see no one talking about it

Clearly he doesn’t know how to guide his IR’s

No. Not a single one of those Stingers was touching me unless I allowed it.

Stingers in-game are garbage compared to how they are IRL despite all the information being provided to Gaijin. They are very easy to avoid with just a little situational awareness. Because of how unrealistically terrible they are Stingers are only useful firing either on chase shots or side shots, and even then there’s no guarantee they’ll connect.

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And after all these can everyone spawn planes if they are strong? Can I have less games with 0 air contact

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Not stand out in the open like a normal person.

That bro reported everything he didn’t like, boy’s ego so fragile even soft boiled eggs are jealous.

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You’re right the entire game should be spent cowering behind cover that doesn’t help on a lot of maps

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It was a joke and you are correct lol

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What is tank 4km away from the plane locked in fight with another tank supposed to do against AGM launched without his knowledge?

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This is why I say losing energy is death, at lower brs you can can also turn this around and run people persuing you over your own spaa, its not 4 miles until missile spaa outside of maybe m247, or other pf slingers/stealth belt and probably more like 4-5km at best. You should really avoid being off the deck that close for extended periods, being low and fast keeps you hard to spot for cap since there is no nametags in grb and only ground targets are subject to scouting, at higher brs you have rwr and should not be doing anything but fighting other planes if they are up, and you can check airspawn like a schizo every so often as well to keep tabs. Being low keeps you relatively safe from radar missiles too.

If you are slinging guided stuff stay on your side of the map, cap is going to have to slip past your spaa, not ping your rwr, and not be noticed by you coming from airspawn to surprise you.

Im sure theres situations where your plane is in an awful matchup combined with unlucky/bad situational awareness gets you killed but theres a lot you can do avoid it

He already said don’t be in the open xd

american-psycho-willem-dafoe

of course, how silly of me. Simply not drive over terrain with tank, such easy counterplay against threat you cant know its there!

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You have a problem with dying to something You can’t do anything about? Skill issue

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stažený soubor (3)

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This is why I first spawn my Gazelle with Mistral and go park behind their airplane spawn.
What if SPAA up bum ?

Just shoot them down with your mg dummy )))) god put dshka and browning on your tank for a reason.

Doing lords work.

Gotta dust off those quickscoping skills from the MW2 on xbox360 glory days.

I once had a typhoon fire 18 brimstones at me and i shoot them all down with my dshka, and poped smoke to intercept them between reloads.

Coward came in for a gun kill and I blasted him from 3km away with the main gun and he left the match from shame.

People that say tanks are helpless just have a massive skill issue problem.

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Just hit the incoming missiles with one of these, easy

giphy-downsized-large

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Just act like it’s always there. This couldn’t be more obvious.

Are you doing one on one duels out in open fields or smthn? I am always by cover unless I’m advancing because leaving cover doesn’t only expose you to enemy CAS, but also to enemy tanks.

That’s only an option if your team has SPAA but enemy team doesn’t, and you can’t know if enemy team does until you’re within launch range.

Actually, I was playing A-7D the other day and was missile jousting Ocelots and Gepard 1A2s. I killed like two or three by flying to 4 mi distance, launching my AGM-65A, then start checking for enemy missile trails and turning around. I evaded prolly half a dozen stingers, but every I time I’d lose tons of speed, and cuz A-7D’s engine is doo doo, it takes alot of time to regain enough energy and altitude for another run.

Every single SPAA death was their own fault. 4 mi is far too far for AGM-65A to lock onto tanks, so if they simply moved once they saw my missile’s massive white puff trail, they wouldn’t have died. It was Aral Sea too, so they weren’t limited by space.

They kept respawning. Every SPAA killed was replaced by two more, and there were already atleast 3 to begin with. It may sound like the SPAA failed at their job, but they stopped me from killing any proper tanks outside of spawn campers cuz I was unable to get close enough to lock any proper tanks.

Honestly, if I learned anything from that encounter, CAS takes significantly more skill and effort to use than SPAA, whilst not being any more rewarding, but it’s also far more fun than SPAA.