Again im playing my zsu37, my kill condition is a target within 1.5, MAYBE 2km, and they have to be flying in a straight line, any deviation and they live. My ability to get kills in SPAAG no matter what BR is literally just down the CAS players being greedy for kills, and flying in a straight predictable manner.
Same goes for you chapparal, you don’t dictate anything, you rely on CAS players being bad to get those kills, either they let themselves get in a low energy state, didn’t notice a giant plume of smoke coming at them and didn’t turn, or decided to gamble on an attack run and lost.
You are never able to put CAS players into a position to kill them unless they do something wrong or take a gamble.
I play CAS and do dumb/lazy stuff all the time and die, but its not because spaa is OP its because I decided to gamble, flying behind enemy spawn praying the m247 doesn’t have headphones or is listening to music, pulling up over the battle losing all my energy to get a free kill if no spaa is up etc. But I always have the option to not do these things and play smart, even if its boring. I could play CAP and wait and see if that m247 gets occupied shooting someone else and then go in for a more guaranteed kill, I can choose not to lose all my energy to try and score an easy kill, extend and try again later.
No. Not a single one of those Stingers was touching me unless I allowed it.
Stingers in-game are garbage compared to how they are IRL despite all the information being provided to Gaijin. They are very easy to avoid with just a little situational awareness. Because of how unrealistically terrible they are Stingers are only useful firing either on chase shots or side shots, and even then there’s no guarantee they’ll connect.
This is why I say losing energy is death, at lower brs you can can also turn this around and run people persuing you over your own spaa, its not 4 miles until missile spaa outside of maybe m247, or other pf slingers/stealth belt and probably more like 4-5km at best. You should really avoid being off the deck that close for extended periods, being low and fast keeps you hard to spot for cap since there is no nametags in grb and only ground targets are subject to scouting, at higher brs you have rwr and should not be doing anything but fighting other planes if they are up, and you can check airspawn like a schizo every so often as well to keep tabs. Being low keeps you relatively safe from radar missiles too.
If you are slinging guided stuff stay on your side of the map, cap is going to have to slip past your spaa, not ping your rwr, and not be noticed by you coming from airspawn to surprise you.
Im sure theres situations where your plane is in an awful matchup combined with unlucky/bad situational awareness gets you killed but theres a lot you can do avoid it