Longer time in game with less score = less rewards as there is a lower activity %. The formulas and calculations for this are not officially explained afaik so it could work differently, but this is my understanding. The same amount of action over a longer time scales rewards down afaik. If you have a source that disproves that then I’ll gladly accept it.
I didn’t complain or “moan” about CAS being a feature or getting kills. I enjoy playing CAS. I merely stated that you were not being truthful in saying you “can’t remember the last time you were killed by CAS”. It would be like me saying “I can’t remember the last time I was killed by a TD”. You say “TD’s are very common in game and are present in every match, so that seems hard to believe” and I respond with “You are complaining about TD’s being overpowered even though they are a game feature!” See how it makes no sense? You twisted my words to make me an anti-CAS fanatic when I’m only trying to show you are intentionally trying to undersell CAS’s capabilities in game.
Think of this same situation for a light tank. “I cannot drive straight down the middle of the map because there are tank destroyers” “My tank was destroyed when trying to push into the enemy head on” By your logic, light tanks would be useless. Have you tried to approach from a different angle? Request Team Support? Call out SPAA targets for your team? Coordinate with other CAS to overwhelm enemy SPAA? If you fly straight into the battlefield and die to SPAA, its not that SPAA is OP, its that you are doing the equivalent of driving straight into the enemy as a light tank.
My point was that in a situation where your CAS spawn is unable to make any game impact, you would be in the same situation if you were to spawn in a tank 99%. Give me a situation where as a plane you were unable to do ANYTHING (unable to attack any targets or make any game impact) and would have been able to do something as a tank. I’m sure you can give me an example of matches where you didn’t do anything because you played a certain way, but in order to improve you need to be able to say “I should have done this to avoid this situation” or “I could have done this differently and survived”. If you are able to recognize how you can play a tank differently to address different threats on the battlefield then you should be able to do the same for CAS. This isn’t to say there aren’t BS SPAA that outclass CAS at certain BRs, but even when I die to them I ask “what could I have done differently to avoid that” and I have never had a situation where I couldn’t think of some way to avoid dying or approach differently. I cannot say the same for dying to CAS in a tank. There are many times where I and others cannot find a way to avoid dying in that situation, especially with the current sound issues regarding planes in Ground RB.
I see, I still think my point stands. If you want larger spawn radar, you need further spawns. Planes shouldn’t have automatic detection of planes on their half of the map.
I understand your point, but with a max level crew it takes 10 seconds to repair and reload. I don’t understand how you could reasonably want to decrease this number any further. You can’t eliminate landing in order to rearm because it is the only chance players have to kill high-altitude aircraft like the PE-8, who would never enter engagement range if they didn’t have to take-off after rearming.
Fair enough, my perspective is from 9.0 below as that is primarily where I like to play. I don’t know enough about high tier CAS to really say anything about this so I’m not going to comment.
Edit: Also sorry if my replies came across as rude, I have a bad habit of typing forum responses after I die in game.