Not only already disproven by someone else, but even if it were true, you’d be the exception, a tank usually has no way of knowing if they’re being attacked by a plane, until it is too late, and even if they do, not all tanks are equipped with a heavy machine gun which could potentially be used to shoot down planes.
Not true. No SPAA has the capability to accurately and reliably shoot at the airspawn. And at top tier, where you’ll find the longest range SPAAs, you even have maps where CAS can attack tanks the second they spawn in, while SPAAs have to wait for them to get within ~10km. And said AAs with that long of a range, are fairly trivial to dodge if shot at their max range. You could dive into the terrain, go cold, or do the slighest manoeuvre to defeat line of sight guided SAMs. (And IR missiles won’t lock until, if you’re lucky, 6km, but usually closer than that… And if you’re getting that close to the battlefield at top tier, it’s kinda your own fault for dying anyways.)
Exactly! At certain BRs, a skilled CAS pilot can ignore enemy SPAAs for the entire game, while getting kills left and right! Without there being much counterplay for the AA, who has to rely on a lucky hit, to stop the plane from murdering their team. (Or they have to hope the CAS pilot goes head on with them, and even then, depending on what armament the plane is carrying, they have a much easier time opening fire from long range, where a lot of SPAAs won’t accuratly hit, then pull away having killed the AA and survived themselves.)
…Except you know that’s not true. If it was such an easy, low risk way to deal with high value threats, then why aren’t spawn costs higher, and why are you allowed to fly back to the airfield and rearm? Seems very unbalanced to me, if that was the actual intent behind CAS. Not to mention this just not being the case at top tier. Sounds like you prefer the arcade system of spawning cas.
Closing notes… And to preface, generally I don’t like looking at K/Ds, but if someone is talking this much smack, they need to be investigated… If SPAA is sooooo easy, and soooo unbalanced, how come the only AA you have a positive air K/D on is at Rank 2? Meanwhile your K/D in some common CAS planes looks a lot better, now these kills may have been gotten in air battles… But to me it looks like CAS is performing a lot better… Whoda thunk! Oh wait… I have almost three times the amount of time played as AA, I’d like to think I know a bit about how AA works, the problem lies in how strong CAS is, how easy it is to spawn and how overtiered a lot of SPAAs are.