Planes need to be spawned. Especially in 9-10.0 BRs. When to spawn is never an issue, profit is calculated by total action and total time regardless of first kill then sit or first sit then kill
Again, CAS is a REAL feature, just as one should not find 0 LT/TD/SPAA/HELI kills in a match. Moaning just because someone used up 600+sp to get a kill? Why not talk to the nuke guys “Tank Too Strong” for he spawns his tank for 100sp!
Suppressed to useless is not nothing to do. Being killed when breaking through is also useless.
Either team collapses to spawn in a rather short time. It’s a game design issue that subsequently affected planes. I’m good with reloads, but teams (happens on both sides) die before second takeoffs xD.
Helipad and air air spawn detection. Imagine it being closer to the safety range from AAA
ofc needed
Games’ short, rearms’ good. btw at supersonic BRs a ~5-10km additional range won’t change that much, especially when there’s already no game length to reload: Better be safer when both teams are performing well for us to play for longer :D
Not about crashing, but about target seeking. SPAA can always have CAS on radar, aka transparent in one way, but CAS would have to decent to below 1000m to actually see anything without considering fog, and approach to within 2km only to see through fog. In case you don’t know, buildings provide cover better against low angle attacks; GBUs won’t go far from low alts; ground hears more air than air to ground; planes are rendered as obvious light-coloured spot in the fog; dumb weapon rushing relies heavily on what a player can see when he pops up, while lack of illumination shades ground vehicles in the dirt.
this can only be skill issue when you are to call “leo2a4 can’t deal with t80bvm is skill issue. Can’t you shoot weak spots with double plane stab?”