Every single MANPAD AA can be easily outpulled by an aware player, even heavily loaded ones. I’ve watched a fully laden SAAB-105G effortlessly dodge 3 Type 91 missiles in a row before dropping a bomb right on my head.
Meanwhile, you’re using relatively weak CAS as a benchmark when that bracket has planes with standoff ranged munitions that utterly require MANPAD AA at minimum to keep in check, such as A-4Es, Ayits, A-10s, Buccaneer S2s and Super Etendards. Nerfing SPAAs at the tier would leave these vehicles even stronger than they already are.
Regardless, countering missile SPAA at this tier is easy, just fly straight and watch for the telltale missile trails. Once you see it, just full pull and roll, dodging the missile. Keep doing that until you’re close enough to tell what firing them at you. If it’s something without a gun (As most of them are), you can just get to within the 1.5-2km deadzone where MANPADS can’t correct enough to hit you and strafe them out. If it is, go low and hit them from an angle they aren’t expecting, preferably after some time has passed.
If you want to make it even easier, just don’t come straight in. Around half of the IR based SPAAs don’t have a RADAR (or have one that’s borderline useless) so they have a hell of a time spotting planes that don’t just take the predictable straight path to the battlefield. You can often use terrain to sneak up on the map, then pop up in a position for an attack on the enemy spawn, prioritizing enemy SPAA.
Some space bombers already existed in this br I think, some q5 or whichever variants can teleport bomb onto my turret, and what’s the radar gun SPAA gonna do to it? lol
Was getting uptier a little bit to 9.7 while in my 9.0, sitting at somewhere watching a route where there is possibility that enemies using it to reach the objective point, suddenly a huge bomb appears on top of the turret of my chieftain and sounds TIIINNGGGG when I blows up, killcam shows a plane hovering in outer space, sometimes it also has a shit eating grin to makes me even angrier lol
Walleyes are very inconsistent, you only get 2, and they only track vehicles at distances within radar SPAA. There’s a reason bullpups are almost never used, they’re simply not that good.
Gepards and ZSUs should not be fighting early jets with no ballistic computers or guided weapons. America, for example, only even has 2 vehicles even slightly competent against em. F-84B-26 and F-84F. F-84B-26 only gets 2 bombs with rather poor flight characteristics, and F-84F has 4 extremely weak bombs with even worse flight characteristics. They’re the only 2 American planes at that BR with CCRP.
XD F-84B-26 works better than F-84F. Imo F-84F should be moved to 7.7 and buffed. Regardless, this doesn’t address the issue of Gepard and ZSU being OP. Giving non-radar SPAAs aim assist only makes SPAA even more braindead to play, and worsens the problem.
M247 is at a BR where it faces basically no CAS, and the little it does face has guided weapons. It’s actual SPAA capabilities are pretty on-par with Gepard and ZSU, the only difference is it has quite literally 0 anti-tank capabilities.
Lead indicator, aim assist, what’s the difference? both a crutch for bad players.
Got that reversed. The issue is noob SPAA players who sit exactly where they spawned whole game, shoot at enemies outside they’re range, miss every shot, then complain that CAS is OP.
The M247 is 9.0, AKA right below the 9.3 bracket in the OP. It fights plenty of vehicles with and without guided weaponry.
It’s SPAA capability are far beyond the Gepard and Shilka (and arguably beyond early missile based SPAAs too) due to tracerless proxy rounds. It’s able to easily and consisently engage even manuevering aircraft, something that’s entirely beyond the Gepard (and analogues), let alone the Shilka.
The only part you got right is the lack of AT weaponry.
M247 on par with gepard? Lmao, m247 is a freaking no flight zone enforce by 40mm, its such a strong aa. And tbh theres alot of cas in my matches with it