SPAA at 8.3-9.0 needs some kind of change

Ive been playing the russian SPG line from reserve to top tier just to spade them, tank for tank ive been moving up and now i have arrived at the IT-1 and Shturm and one prominent issue has popped up to me.

The amount of SPAA vehicles running rampant be it air or ground.

Lets start off with this before this thread turns in to a “dont nerf the AA capabilities of my SPAA” this isnt what i want, while i do think that SPAA is a bit stronger then what CAS can deliver at that bracket i also think that only decompression can fix that issue in particular.

What iam mainly off about that there is frankly not a big point of using any Light tank if you can hop on to a cheaper alternative that is in a lot of cases as fast or even faster then most light tanks, while sporting a good survivability and a gun handling that is seeking its rival.

Ive been reading trough discussions and all and i think we all can agree that taking away the AT capabilities of SPAA is not the right path, while frust can be a very loud voice screaming for the removal of any and all AT rounds its not the right way of fixing this issue.

Increasing the BR rating for these vehicles wont fix it either.

After a bit of an hiatus i noticed that large caliber aircraft guns be it deffault or ground target belts need a substantial amount of SP to bring along, (this mechanic has a prominant issue, if you got a stock aircraft without the belt modification like the SU-9 or any aircraft with a AP/HE mix belt but not enough SP, the game will not recognice this and it will say you can still spawn in to a Aircraft altough you cant crew locking you when leaving the game this should be adressed anyway but in the SPAA example aswell)

So my proposal would be to give this kind of mechanic to SPAA aswell, it would be something that only goes for SPAA vehicle and it doesnt matter if you got default belts, APDS belts or anything with fins like the otomatic does, as soon as you got a AT round with you, the SPAA will have the same SP cost as a light tank, not more not less, as for the new “default” rounds wich would not cost any extra SP i recommend a HE belt where every 10th shot is a classic AP round that would ensure a self defence capabilities but lower the potency against Light tanks or medium tanks.

Iam open for disscussion why this brainchild of mine is stupid or a good idea, so please feel free to give me your 3 cents on it.

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Different belts cost more for planes, so I don’t see why not.

the typical air belt is 1 in 4 or 5 rounds is AP, I think that would be fine and the Gepards having the 40 round APDS belt for no extra cost is fine too IMO, it’s the API-T that’s actually APHE with near double the HE filler of the Soviet 57mm that’s the problem

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The idea itself is good, but that’s far from enough. Whether these AAs will get more expensive or not, it doesn’t matter since they are staright up better than light alternatives even without taking spawn cost into account.

Only way to fix them is to severely nerf all APHE rounds with caliber of 40mm or below. Otherwise all of those gepard like AAs will always be overpowered.

Agreed…
The terror what especially those 35mm oerlikons do is just absurd.
BMPT is one broken tank, and what it tells when I can just spray 35mm on it and kill it seconds. Something what even top darts are time to time trolling to kill.

Yeah I had the same idea a while back but my suggestion is still pending.

Any belt with AP capabilites above a certain thickness should rause the SPAA spawn cost to be equal to light tanks or maybe slightly more.

The issue that still haunts us is the stupid APHE rework vote.

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I would probably try out the 1 in 10 ap shot belt anyway, just to see what happens, as i fear that the normal default belts still might be a bit too strong but if it ends up too weak it would still be revertable.

yet i can only agree that stuff like the APDS belts are not even the greatest problem, with just 40 rounds or so its quite well balanced and it doesnt deliver enough penetration to destroy most units frontally.

Coming to the API-T, something i wanted to mention yet forgot to do so in my original post, the community in total just blew the chance sadly enough, iam still extremely salty and it was the reason why i had a long hiatus in the first place but i dont see gaijin trying anytime soon again thats why i would rather suggest this kind of sollution before talking about any APHE changes

The APHE rework as a whole isn’t even necessary, just 40mm and below.

Higher caliber APHE isn’t nearly as big of a problem, because you can’t just spam 2 billion of them in 1 nanosecond to hit a random 10mm pixel on a tank and nuke their entire crew.

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nerf 35mm SPAAs