Soviet era MBTs autoloaders not exploding when hit

Yeah its essentially what i said in a comment above. Internal modules and damage models are completely all over the place right now and definitely need some work across the board to get every tank on the same standard

If you hit penetrators, those won’t explode if they’re APFSDS.

@H_ngma
All fuel tanks are “extra spall liners” in War Thunder, without exception.

Also there’s no Russian bias, not sure why posts are trying to derail your topic with that weak ragebait.

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Tell that to the Leclercs. The point was more that some love blowing up and some are just there and act as spall liners. Im aware that all of them eat spall

It’s even more noticeable now after the patch.

HEATFS. There is your answer.

It’s the same with Leclerc:



Eats spall, doesn’t spall.
There are visual bugs with the protection analysis on specific shots, but there’s no evidence it’s a damage model bug as well without shooting Leclercs and checking post-battle results.

All fuel tanks will catch fire [which can sometimes cause over-pressure], and all fuel tanks will act as spall liners.
This has been the case for over 6 years.

I’m unsure why people keep forgetting this fact.

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Thats the part i disagree with. I have over 2200 games with different Leopard 2 versions and i cant remember a single time my “shoulder” fuel tanks have caught fire after a pen

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May be hard to believe but Leclercs’, Type 90s’ and Type 10s’ autoloader tend to absorb spall just like a T-72s’ or T-80s’ does. There are noticeable instances where I could survive shots directly into the bustle, even though I was loading chemical warhead ammunition.

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its alot less of an issue with those tanks since their armor is already weak enough that you dont really need to aim your shots, while the T-series though, only have one weakspot; the LFP, which if you dont det the ammo and shoot a milimeter too low then the turret works perfectly fine and their FCS is still operational

Consistently inconsistent, Gaijin’s modus operandi.

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Wrong hit a T-34 and the fuel tanks on the early variants sometimes dont explode when directly hit.

I meant ammunition being stowed in the autoloader my bad

Those are not internal fuel tanks. They are sandwiched between internal steel and external steel.

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Soviet Auto loaders usually do explode throwing the turret in the air when you actually land a hit that penetrates to the autoloader

it should at least destroy the rounds inside the autoloader even if there’s inert munition and force the manual reloading process upon repair, in real life i dont think it would be possible to save the projectiles that were already there as these would have been deformed by the impact or molten jet of metal from the incoming enemy round specially if it was struck by atgm or a succesful heatfs

Gaijin is a Russian propaganda machine. Because of certain irl “conflicts”, their tanks have proven to be ineffective at best, and moving trash cans at worst.

Gaijin being a Russian company can lead to speculation of bias. Pattern recognition can lead to proven bias. They don’t hide it but will deny it anytime it comes up, so it’s essentially their word against the players.

A decent amount of their employees are still Russian nationals, so are most likely still subject to Russian law. There is a law that was made in 2022, that will fine and or imprison any Russian national that speaks or portrays Russian military or military assets in a negative way.

That being said I’m sure even if the employee does not reside in Russian, they could very well still have family there. Now this is just my speculation so interpret it however you want, but it seems pretty clear that Russian bias is real and it’s meant to be a form of propaganda.

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I play the type 10 quite often getting shot in the autoloader almost always results in an ammo cookoff for me, altho i would also argue having chemical rounds shouldn’t cause destruction of the tank to begin with.

btw, temperature should set off ammo in carousel when hit(not dirrectly into ammo), i mean i dont think they will add it

Ammo when shot should just explode, but it clearly doesn’t.

I agree. It’s a lot of variables to be considered: can the ammunition cook, will it explode, does it have prevention for explosion caused by a third party agent (shrapnel, temperature, etc.). I wish those were in-game but I would just be asking too much for a game that doesn’t have the need to be that accurate.