Sovetsky Soyuz: Red Oceans

I believe the rule will eventually pass, same with the ground and air content, seeing we are pretty much at the current ground climax and not that far for airs.

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And it’s especially annoying if some far from ever being completed ship then just turns to be crazy strong for no proven reason or op like the khronstadt once was. As long as it gets toned down to a reasonable level like kronshtadt is nowadays for me it is fine cause it benefits no one if certain nations just stop 3 or 4 br steps below top tier. Just dont put stuff in game with fantasy level of armor that could never have been built or crazy guns that would have been impossible.

Its similar to the maus situation. somewhat working but a stupid idea from the beginning, too heavy impossible to get it where u need it and takes too many resources. But if 6.7 would be top tier it would be there fighting all the other 6.7 ww2 tanks. just stupid.

Or you’ll fight much newer tech like missiles in blue print fantasy ships in the future. Like the maus does now fight technology a lot newer that itself.

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low damage but homing + less range, that seems pretty balanced

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It would actually be quite unique as it functions as a counter to torpedo boats, but is inadequate for bluewater ships, I like it.

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Im gonna refrain from complaining until we actually see the soyuz in the game but if its the naval equivalent to the KH38 im gonna flip my shit

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This would be a good addition especially for top tier coastal

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Once again, the Red nation is given a made-up, non-existent “imba” (overpowered unit), pitched against significantly weaker real-world opponents.
How exactly is Richelieu, with a standard displacement of 37,000 tons, supposed to compete with these fantasy creations from inexperienced Soviet engineers weighing in at 59,000 tons? Same goes for Bismarck with its 41,000 tons.

And we’re talking about a gun that existed in a single prototype, had impressive specs on paper, but became unusable after just 80 shots—completely unfit for shipboard use.

This is at best on the same level as the paper design H-39, which is actually more realistic than this, and comparable to the French project.

People are already laughing at how Soviet engineers—with no experience and not a single finished ship to their name—end up getting Kronshtadts with fantasy-tier guns. And now this?

I’m rethinking my decision to pick up Gneisenau, and whether to return to the fleet at all. We’ll see what stats all this gets after release, and whether there will be any balance at all.

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Rules for russian.

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Italy and Germany both had this ruleset too

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and Japan

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But now USSR russian bias get imbalance dreams ship against real-exist ship

I wasn’t aware about Japan, which ship was it?

Amagi

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Thanks for the heads up

You mean naval grind can get even worse?

Oof…

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Depends on which botes you use during the grind, per country, per Bluewater or Coastal. I would suggest asking for advice about the best (or less bad lol) botes to use if/when you start a new Naval tree, or get up around 5.0-6.0 BR, especially for Bluewater. Could save you some headaches.

The other obvious advice is to get one or more premium botes when they go on sale (again DEFINITELY ask for advice before deciding on which prem botes). Obviously makes the grind faster, but you also get the MASSIVE SL %'s on prem botes.

Before the recent Naval Arcade aiming changes went through, I would use all of my SL booster exclusively with my prem botes, because prem vehicles double the effect of SL boosters 😉🤑

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Another Stalins wet dream…

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I suggest we demand that Gaijin hold off on introducing this until comparable counterparts are added for other nations. Richelieu, Bismarck, Roma, etc. aren’t even close in terms of capability.

This is like playing a T-34 against a Tiger II.

Currently the ship has cemented armour.

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