So again, your answer is not to actually fix the balance issue, but instead only play 1 of the 2 nations with anything that can compete at top tier and render all 7.7/8.0 ships unplayable because “soviets must be the best” mentality
Soyz is not a balance issue, matchmaking is, bad maps is, planes availability nerf in Naval is, bugs and tweaks in DM of similar ships(like Yami and Roma(and not only them there is a lot of ships which acting that way Community Bug Reporting System) blowing up or sinking down cause of flooding from a single shell penned hull and Iowa(and of course a lot of other ships) stay a float even when all it’s 3 ammo stowage blown up), heck even boats capping points in the start of the match is.
There is tons of them, and Soyuz nerf that “you” so asking for - not.
New “Damage control” that comes with the patch will probably be another one.
Those are valid-ish issues that affect every single BR.
Im not dismissing that.
But when an ENTIRE BR range of vehicles is rendered pointless to try and play because of exceedingly poor balance, especially when one of those 2 problematic ships and quite frankly the worst offender of the 2 has questionable performance… It is a major issue. I have stopped playing ships that I formerly enjoyed because the only cause of action I realistically have when encountering a Soyuz is J-out and queue again.
I am not alone in this.
@SPANISH_AVENGER and @Razielkaine both play a wide range of nations, not just a single nation like myself and will both attest to the issue a top tier. I have interest in potentially grinding another nation at some point, probably italy, but I doubt I will touch top tier in Roma either, much like i’ve given up trying to play Rodney or Vanguard.
Soyuz should have only been added alongside equivalent ships from all nations, like Lion-Class for Britain, we have relatively recently recovered from the hell hole that was Scharnhorst dominance, to return us to a 1-2 horse race once again… is just insane.
Iowa should have been North Carolina
Soyuz should have been… nothing.
And what if Loin or H-39 will be food for Iowa and Soyz and probably they will.
The only patch were all were semi balanced, is where every ship blew up from fires in the barbets. But what did community? Right - moaned that this should be removed, so devs removed it - so you got what you deserved - immortal ships again and huge imbalance comback.
For the escort of aircraft carrier. That’s what Kuznestov and Soviet navy wants. But Stalin saw battleship as waste of money and halt discussion about it after 1950, when Project 24 finished its desin.
Absolute clown take with a pinch of abuser logic. What a nonsense statement. Soyuz is OP as hell because the Devs wanted it to be. Nothing to do with the players asking for the game to be balanced.
So game is more balanced now, not when any ship could kill Scharnhorst and each other if they can pen barbet? Then why this all tread is all about then. You got your balanced game, enjoy it.
What you noticing here about the Soyuz, that’s not the Soyuz problems those problems been in game for years(like that when 1 ton shell doing no damage hitting opponent and other inconsistences in DM of different ships where one is easy to sink and other looking immortal), just new shiny big ships bring a lot of attention to the naval gameplay more players faced those problems and misinterpreted them as “Souyz OP”. You need to focused on improving the game via bugreports and gameplay suggestions, not for breaking the single ship which just showing you the problems that naval modes have.
I mean kills to deaths have little meaning if u dont put matches in perspective. For Example i have 18 Matches with 1 Death and 126 Kills. In general from what i seen on the soyuz especially for some reason the Stats on Statshark etc are probably a lot lower than they should be because theres so many bad players magically playing this thing. A Bad Player on a broken Ship can even manage to make it look balanced in a way.
That is the other consideration. Firstly Soyuz should have a 30 second reload, increased dispersion and maybe some tuning done to the guns for historicism, the armour should crack after 2 impacts and have a reduced Ke modifier.
However the other issue with the update was that they didn’t. implement. competitors.
So for the short term we needed Nagato, Vanguard/KGV, NoCal/SoDak, Richelieu and Roma (Roma needs buffs).
The next update should’ve been Iowa, balanced Soyuz, Yamato, H-39 maybe even H-41, Lion 1938/42 perhaps 1944 is also needed, Littorio UP.41 and Alsace.
We need bugfixes and gameplay changes, not just another copium ships(you get them anyways) which will face the same problems naval have.
I also agree here, we need bugfixes. We need a universal standard for how Gaijin implements ships, so standardisation of reload (peak vs estimated combat or straight up say its peak unless needed for balance), standardisation of draft implementation needs to be standardised so some ships aren’t floating as if they’re dinghies and others are not so deep they’d be non-operational IRL due to breakwater. More game play variation and better FCS implementation, standardisation of dispersion too, I’d also like to see penetration implemented based primarily on historical documentation with some considerations made for differences in how that’s measured.
You mean how Germany was to everyone else for years with a near unkillable battlecruiser
With the difference that Scharnhorst has 5.7 (now 6.0) cruiser guns and not fantasy mini nuke launchers
well then make a bug report instead of waving a cherry picked protection analysis at me
Also the points you showed are the sidewalls of the barbettes its not even bugged turtleback or something
You can literally get the same wonky values with Sevastopol for example
Yeah and now hit left click and show what you hit. Otherwise your literally pixel perfect examples have very little relevance in naval. like im not even sure what youre trying to proof if you move your cursor by 0.1 cm it jumps to the normal 500-700 values. Its not like the complete armor is “bugged” at 1000+mm
Nah man, I was there in the trenches, that thing was a demon.
Why are you cherry picking?
Scharnhorst was as bad as Soyuz, sure it had weaker guns, but that didnt matter, because you’d win in the long run.
But over the course of its 2 ish years several things happened.
- Better ships were added that could actually counter it as it was added without equivalent battleships (That sounds… Familiar)
- Old mechanics were refined that improved the ability for ships to actually target and meaningfully damage the Scharnhorst such as the improved Shell shrapnel thing
- they added new mechanics like the fire propergation down the ammo lift which enabled the Scharnhorst to finally be destroyed by most ships at the same BR.
All 3 resulted in Scharnhorst going from a total terror to actually being balanced. The shame is that it took 2 years and put most people of really playing high BR naval, I dont think the game ever really recovered and now… I think top tier naval is officially dead.
Soyuz is a repeat of the same pattern. So what we need is
- Equivalent ships added to all (they should have been added at the same time, but Gaijin sucks at doing that)
- Buffing of old mechanics to improve the ability to fight Soyuz. Rileyys hull break change would be good for this:
along with the various buffs for others ships and nerfs for the Soyuz to make everything more historically accurate
- Introduction of new or improved mechanics that give everyone else a better counter play. Not sure what that could be at the moment, but im sure something exists. But if nothing else, other ships are underperforming loads, like Gaijin doesnt model British armour properly for example, its much weaker than it should be.
Aim here with decently powerful guns and you will probably oneshot. Japanese 14"/45 and French 330mm have a very hard time actually doing that. My experience has been mostly pummeling the hell out of the barbettes and turrets to basically zero effect with those guns.










